Zapmeister

From Dragon Quest Wiki

Zapmeister is a recurring trait in the Monsters series that increases the power of the Zap family of spells and other lightning-themed abilities while also cutting the MP cost of said techniques considerably. The exact power increase varies between games and it should be noted that Zapmeister does not penetrate an enemy's elemental resistance—that is reserved for the Crafty Zapper and Ultra Crafty Zapper traits.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

The angel slime, empyrea, and wildcard monsters possess the Zapmesiter trait. The power increase and MP discount is 10%.

Dragon Quest Monsters: Joker 2[edit]

Zapmeister has the same properties and possessors as before, as well as the dragonfry, gasbagon, high djinks, hyperanemon, greygnarl, prickly prankster, slime, tantamount, wight knight, and xenlon monsters.

Dragon Quest Monsters: Joker 2 Professional[edit]

All meister traits have been buffed to increase damage by 25% and cut MP costs in half.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. The following monsters possess the Zapmeister trait regardless of their size:

The trait is also possessed by the following giant monsters:

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Treasures[edit]

Dragon Quest Tact[edit]

See also[edit]