Zing

From Dragon Quest Wiki

Zing is a recurring spell in the Dragon Quest series.

Introduced in Dragon Quest III, it is a weaker version of Kazing that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Zing is learned by The Hero at level 35 and by Priests and Sages at level 24.

Voodoogooder uses this spell to revive its allies.

Dragon Quest IV: Chapters of the Chosen[edit]

Zing is learned by Meena Mahabala at level 20, Kiryl at level 21, and The Hero at level 28. It costs 10 MP to cast.

Hell raisers can use it to revive their allies, and Foo Yung in the remakes can use it to revive Chow Mein.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
King slime R}} --
Orc king --
Conkuisitor 10
Cureslime 12
Old man of the sea 17
Hero 29
Healslime 30
Epipany 30
Slime 30
Dwight 40

The enemy Necromancer can also use it.

Dragon Quest VI: Realms of Revelation[edit]

Zing is already known by Kingsley upon joining the party, and is learned by Nevan at level 13. Other characters can learn it by mastering the Priest vocation.

The enemies Octavian sentry, King slime, and Mortamor's right hand can use it to revive their allies.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Zing is learned by Sir Mervyn at level 20, and by advancing to Rank 4 of the Dingbat, as well as mastering the Priest vocation once again. It costs 8 MP to cast.

It can be cast by the enemies Wrecktor, Fright knight, Kernel colonel, and Emperor slime.

Dragon Quest VIII: Journey of the Cursed King[edit]

Zing is learned by Angelo at level 19, and by The Hero at level 29.

Boh, See angel, Octavian sentry, Orc king, and Unholy bishop can use it to revive their allies. The Infamous Monsters Clio, Octurion, and Orcus can cast it.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20. It costs 8 MP to cast.

Dragon Quest X[edit]

Zing has a chance to revive a Template:Party 10 member at 25% HP. It is learned by Priests and Sages at level 32, Rangers at level 38, and Minstrels at level 43. It costs 8 MP to cast.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Zing is learned by the Hero at level 28, Serena at level 18, and Rab already knows the spell when he joins the party. The spell has a base success chance of 50% and will cap out at 75% at 231 Magical Mending.

Dragon Quest Monsters[edit]

Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 Intelligence. It grows into Revive when the monster reaches level 27 with 174 MP and 152 Intelligence. It is naturally learned by the KingSlime, Mudron, Orc and Unicorn.

Dragon Quest Monsters 2[edit]

Vivify now requires 98 Intelligence to learn and 274 Intelligence to upgrade. It is naturally learned by the Egdracil, KingSquid and Merman. It is no longer naturally learned by the KingSlime.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Zing can be learned from a variety of skill trees.

Dragon Quest Monsters: Joker 2[edit]

Zing can be learned from all the skill it could be previously.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Zing costs 8 MP and has a fixed 60% chance to revive one monster. The amount of HP restored starts at 10% and caps at 50% when the caster reaches 1,999 wisdom. It is learned through the Cleric, Cure-All, Hargon, Healer, Just Ruler, Mystic, Paramedic, Rainmaker

In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolSemirresurrecciónLiterally semi- and resurrección