Defuddle: Difference between revisions

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|romaji = Kiararu
|romaji = Kiararu
|type = Support
|type = Support
|old=DeChaos
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'''Defuddle''' is a spell in the series that cures one ally of confusion.
'''Defuddle''' is a spell in the series that cures allies of [[confusion]].
 
==Appearances==
==Appearances==
==={{DQ11}}===
==={{DQ11}}===
[[Rab]] joins the party having already learned the spell, and it costs 2 MP.
[[Rab]] joins the party having already learned the spell, and it costs 2 {{MP}}.


==={{DQM}}===
==={{DQM}}===
Called DeChaos in this game, it requires a monster to reach level 6 with 24 MP and 22 intelligence. It is naturally learned by the [[CoilBird]] and [[EvilWand]].
Called DeChaos in this game, it requires a {{MFamilies}} to reach level 6 with 24 {{MP}} and 22 {{Intelligence}}. It is naturally learned by the [[CoilBird]] and [[Wraithwand|EvilWand]].


==={{DQM2}}===
==={{DQM2}}===
DeChaos now requires 40 intelligence to learn.
DeChaos now requires 40 {{Intelligence}} to learn.
 
==={{DQMCH}}===
{{Stub}}
 
==={{DQMJ2}}===
Defuddle can be learned from:
*[[Cleanser]] (14 points)
*[[Dark Knight]] (27 points)
*[[Great godbird (skill)|Great godbird]] (44 points)
*[[Green Finger]] (30 points)
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Defuddle costs 2 MP and cures all allies. It is learned through the [[Mad Scientist]], [[Mystic]], [[Paramedic]], and [[Stony Slasher]] talents.


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]

Latest revision as of 01:05, 21 February 2024

Defuddle is a spell in the series that cures allies of confusion.

Appearances[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rab joins the party having already learned the spell, and it costs 2 MP.

Dragon Quest Monsters[edit]

Called DeChaos in this game, it requires a monster to reach level 6 with 24 MP and 22 Intelligence. It is naturally learned by the CoilBird and EvilWand.

Dragon Quest Monsters 2[edit]

DeChaos now requires 40 Intelligence to learn.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker 2[edit]

Defuddle can be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Defuddle costs 2 MP and cures all allies. It is learned through the Mad Scientist, Mystic, Paramedic, and Stony Slasher talents.