Alefgard: Difference between revisions

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==Synopsis==
==Synopsis==
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
Alefgard is the original "overworld" in the {{DQSeries}}.  It is akin to [[Torland]] in {{Dragon Quest II}}.  However, in later {{Main Series}} games, the concept of giving a name to the overall world map was dropped.
Alefgard is the original "overworld" in the {{DQSeries}}.  It is akin to [[Torland]] in {{Dragon Quest II}}.  However, in later {{Main Series}} games, the concept of giving a name to the overall world map was dropped with Alefgard, [[Torland]], and [[Erdrea]] in {{Dragon Quest XI}} being the only exceptions.


Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).
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Alefgard has its own specific world music which is used in the first 3 {{Main Series}} games.  This musical theme is one of the most well known in the series.
Alefgard has its own specific world music which is used in the first 3 {{Main Series}} games.  This musical theme is one of the most well known in the series.


The {{NES}} versions of {{II}} and {{III}} would only use the overworld music from the first game while Tantegel for example would use the castle music of {{II}} and {{III}}.  The remakes of both games would incorporate more of the first game's music into the appropriate areas
The {{NES}} versions of {{II}} and {{III}} would only use the overworld music from the first game while [[Tantegel]] for example would use the castle music of {{II}} and {{III}}.  The remakes of both games would incorporate more of the first game's music into the appropriate areas


==See also==
==See also==
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