Acceleratle
Acceleratle | |
---|---|
Japanese | ピオリム |
Rōmaji | piorimu |
Type | Support |
Older names | SpeedUp |
Acceleratle is a recurring spell in the Dragon Quest series. It increases the agility of every member of the party.
Appearances
Dragon Quest III
Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of III, the spell will not change that value.
Dragon Quest IV
Acceleratle is learned by Borya at level 14, and possesses the same attributes as before.
Dragon Quest VIII
Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises evasion.
- In the 3DS version, it is also learned by Red after investing 3 points into her Roguery skill.
Dragon Quest IX
Acceleratle is learned by mages at level 4 and armamentalists at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Serena and Sylvando will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.
Dragon Quest Monsters
Called SpeedUp in this game, it is an upgraded form of Speed. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.
Dragon Quest Monsters 2
SpeedUp now requires 36 intelligence to learn.
Dragon Quest Monsters: Joker
Acceleratle can be learned from:
- Anti-metal (40 points)
- Bird Brain (18 points)
- Fortifier (42 points)
- Speedster (35 points)
- Thief (32 points)
- Über Helpful (8 points)
Dragon Quest Monsters: Joker 2
Acceleratle can be learned from all the skill it could be previously, though Speedster now requires 47 points.
Dragon Quest Tact
Acceleratle is known naturally by Jamirus at level 1 and costs 24 MP to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the agility of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of MP it costs to cast.
Acceleratle | |||
Role * | Type * | Element | MP cost |
Support | Spell | 24 | |
Range | Additional effects | ||
1-2 (+self) |
AGL Up |
||
Description | |||
Raises AGL of all allies in area of effect for 3 turns | |||
Naturally learnt by | |||
Jamirus |
Super Smash Bros. Ultimate
Acceleratle is available to the Hero via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.
See Also