Zapple

From Dragon Quest Wiki

Zapple is a lightning spell introduced in Dragon Quest Monsters: Joker. It is a mid-tier spell comparable to Sizzle and Zammle, and had only appeared in spin-off titles prior to the release of XI in 2017.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

The Hero will learn zapple by steeling himself with the Luminary skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.

Dragon Quest Monsters: Joker

Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's wisdom hits 699. It costs 6 MP to cast, and is learned via the following skill sets: Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II.

Dragon Quest Monsters: Joker 2

Zapple has the same aspects as in the previous game, and can be taught through the following sets: Frizz & Zap, Frizz & Zap 2, Bang & Zap, Bang & Zap 2, Woosh & Zap, Woosh & Zap 2, Crack & Zap, Crack & Zap 2, White Knight, Crusader, Cleric, Wulfspade, Wulfspade 2, Dragovian Lord, Sizz & Zap, Sizz & Zap 2.

Dragon Quest Monsters: Joker 3

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Super Smash Bros. Ultimate

Zapple appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick electrical attack with good range. Holding the special down will turn Zap into Zapple, and holding the special button down for longer will turn the move into Kazap.

Battle Visuals