Kasnooze: Difference between revisions

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'''Kasnooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest IV'', it only worked on one enemy; however in later games it attempts to put all enemies to [[sleep]].  
'''Kasnooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest IV'', it only worked on one enemy; however in later games it attempts to put all enemies to [[sleep]]. In first four appearances, Kasnooze ignored the standard ''100%, 75%, 25%, 0%'' accuracy ranges that other spells utilized, instead using a ''100%, 100%, 50%, 0%'' table, essentially doubling the vulnerability monsters have to the sleep status.  


==Appearances==
==Appearances==
===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
Kasnooze has a 100% chance of putting an enemy to sleep, unless the monster has a natural immunity to the ailment.
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===[[Dragon Quest V]]===
===[[Dragon Quest V]]===
Kasnooze has been modified to affect an enemy for 5 mp, but only has a 75% chance to succeed. This would be the standard of the spell until Dragon Quest VIII
Kasnooze has been modified to affect an enemy group for 5 mp, increasing it's usefulness greatly.
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===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Kasnooze is learned by advancing to rank 7 of the [[Mage]] vocation.
Kasnooze is learned by advancing to rank 7 of the [[Mage]] vocation. As with it's [[Snooze|predecessor]], the spell has been upgraded to keep foes asleep for a minimum of 2 turns.


===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Kasnooze (SleepAll) is learned by mastering the [[Mage]] & [[Shepherd]] class.  
Kasnooze (SleepAll) is learned by mastering the [[Mage]] & [[Shepherd]] class.  
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
[[Jessica]] learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
[[Jessica]] learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Kasnooze is learned by [[armamentalist]]s at level 28. It costs 8 MP to cast, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
Kasnooze is learned by [[armamentalist]]s at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
 
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]

Revision as of 15:44, 14 February 2015

Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep. In first four appearances, Kasnooze ignored the standard 100%, 75%, 25%, 0% accuracy ranges that other spells utilized, instead using a 100%, 100%, 50%, 0% table, essentially doubling the vulnerability monsters have to the sleep status.

Appearances

Dragon Quest IV

Name Level
Hero 16
Meena 17
Psaro --

Dragon Quest V

Kasnooze has been modified to affect an enemy group for 5 mp, increasing it's usefulness greatly.

Name Level
Goodybag 6
Samigina 11
Bad apple 15
Beastmaster 20
Blizzybody 20
Chimaera 28

Dragon Quest VI

Kasnooze is learned by advancing to rank 7 of the Mage vocation. As with it's predecessor, the spell has been upgraded to keep foes asleep for a minimum of 2 turns.

Dragon Quest VII

Kasnooze (SleepAll) is learned by mastering the Mage & Shepherd class.

Dragon Quest VIII

Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.

Dragon Quest IX

Kasnooze is learned by armamentalists at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.