Zap: Difference between revisions

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==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===[[Dragon Quest III]]===
Zap is learned by [[Hero (Dragon Quest III)|The Hero]] at level 26. Ortega also uses the spell in his fight with [[King Hydra]].
Zap is learned by [[Hero (Dragon Quest III)|The Hero]] at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  
===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner, before the village was destroyed by [[Psaro the Manslayer]].
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner, before the village was destroyed by [[Psaro the Manslayer]]. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
===[[Dragon Quest V]]===
===[[Dragon Quest V]]===
Zap behaves slightly differently in the series from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.
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===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation.
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game


===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 100 damage (barring resistances) once the character's wisdom reaches 150.





Revision as of 11:56, 4 April 2014

Usually available only for the Hero (or hero class), Zap is a thunder spell that strikes one monster. Starting with Dragon Quest V, it targets all enemies.

Appearances

Dragon Quest III

Zap is learned by The Hero at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with King Hydra.

Dragon Quest IV

Zap is learned by The Hero at level 25, though his tutor in Hidden Valley planned to teach him the spell sooner, before the village was destroyed by Psaro the Manslayer. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.

Dragon Quest V

Zap behaves slightly differently in the series from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.

Name Level
Conkuisitor --
Hyperanemon 14
Son 25

Dragon Quest VI

Zap is learned by the Hero after his awakening. Other characters can learn it by advancing to rank 3 of the Hero vocation. It behaves as it did in the previous game

Dragon Quest VII

Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.

Dragon Quest VIII

Zap is learned by investing 48 points into the Hero's Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's wisdom surpasses 65. The spell will deal 100 damage (barring resistances) once the character's wisdom reaches 150.


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