Kaping: Difference between revisions
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|japanese = インテラ | |japanese = インテラ | ||
|romaji = Intera | |romaji = Intera | ||
|old = | |old = None | ||
|type = | |type = Support | ||
}} | }} | ||
'''Kaping''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and increases the wisdom of all the caster's allies | '''Kaping''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and increases the wisdom of all the caster's allies. | ||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Kaping can be learned from: | Kaping can be learned from: | ||
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kaping can be learned from all the skills it could be previously, though [[Antimagic (skill) | Antimagic II]] now requires 65 points. | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
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==={{DQM3}}=== | |||
Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the [[Fluffy (Talent)|Fluffy]], [[Sage (Talent)|Sage]], [[Sizz Virtuoso]], and [[Smarty-Pants]] talents. | |||
==Etymology== | |||
*Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, インテラ, is taken from the English word intelligence | |||
==Related spells== | |||
* [[Ping]] | |||
* [[Dim]] | |||
* [[Kadim]] | |||
{{DQSpells}} | |||
[[Category:Spells]] | |||
[[Category:Support spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] |
Latest revision as of 21:19, 19 February 2024
Kaping | |
---|---|
Japanese | インテラ |
Rōmaji | Intera |
Type | Support |
Older names | None |
Kaping is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and increases the wisdom of all the caster's allies.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Kaping can be learned from:
- Antimagic II (81 points)
- Fortifier (76 points)
- Nimzo (10 points)
- Über Helpful (47 points)
Dragon Quest Monsters: Joker 2[edit]
Kaping can be learned from all the skills it could be previously, though Antimagic II now requires 65 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the Fluffy, Sage, Sizz Virtuoso, and Smarty-Pants talents.
Etymology[edit]
- Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, インテラ, is taken from the English word intelligence