Kaping: Difference between revisions

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|japanese = インテラ
|japanese = インテラ
|romaji = Intera
|romaji = Intera
|old =  
|old = None
|type =  
|type = Support
}}
}}
'''Kaping''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and increases the wisdom of all the caster's allies by 50%.
'''Kaping''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and increases the wisdom of all the caster's allies.
 
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Kaping can be learned from:
Kaping can be learned from:
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==={{DQMJ2}}===
==={{DQMJ2}}===
Kaping can be learned from all the skills it could be previously, though [[Antimagic (skill) | Antimagic II]] now requires 65 points.
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the [[Fluffy (Talent)|Fluffy]], [[Sage (Talent)|Sage]], [[Sizz Virtuoso]], and [[Smarty-Pants]] talents.
==Etymology==
*Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, インテラ, is taken from the English word intelligence
==Related spells==
* [[Ping]]
* [[Dim]]
* [[Kadim]]


* [[Antimagic (skill) | Antimagic II]] (65 points)
{{DQSpells}}
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]

Latest revision as of 21:19, 19 February 2024

Kaping is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and increases the wisdom of all the caster's allies.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Kaping can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Kaping can be learned from all the skills it could be previously, though Antimagic II now requires 65 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the Fluffy, Sage, Sizz Virtuoso, and Smarty-Pants talents.

Etymology[edit]

  • Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, インテラ, is taken from the English word intelligence

Related spells[edit]