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{{Spell Infobox
{{Spell Infobox
|title = Zam
|title = Zam
|image =  
|image = [[Image:DQXI Doruma.jpg|300px]]
|japanese = ドルマ
|japanese = ドルマ
|romaji = Doruma
|romaji = Doruma
|type = Offensive
|type = Offensive
}}
}}
'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It appears to be a dark counterpart to the [[Zap]] family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]''.
'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]'', and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]].


==Appearances==
==Appearances==
===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.


===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Sages and [[Demon Swordsman|Demon Swordsmen]] start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''(Magical might - 60) x 0.18 + 3'' for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.


==={{DQ11}}===
==={{DQ11}}===
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.


===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.
Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:
 
* [[Bang & Zam]] (11 points)
* [[Crack & Zam]] (14 points)
* [[Dark Knight]] (5 points)
* [[Diabolist]] (24 points)
* [[Frizz & Zam]] (6 points)
* [[Muspell]] (10 points)
* [[Niflheim]] (16 points)
* [[Reaper (skill) | Reaper]] (8 points)
* [[Woosh & Zam]] (10 points)
 
==={{DQMJ2}}===
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.
 
==={{DQMJ3}}===
Zam has the same attributes as in the earlier 3DS remakes.
 
==={{DQM3}}===
Zam costs 3 MP and is learned via the [[Dark Artist]], [[Hexcommunicator]], [[Zam Afficionado]] talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
==={{DQH2}}===
{{Stub}}
==={{DQTreasures}}===
Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by [[Dracky|drackies]], [[shadow minister]]s, [[sham hamwitch]]s, and [[umbra]]s.
==={{DQTact}}===
Zam is known naturally by [[bone baron]], [[fightgeist]], [[ghost]], [[grim keeper]], [[lump wizard]], [[purrestidigitator]], and [[teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
|name=Zam
|kanji=ドルマ
|romanji=Doruma
|type=Spell
|role=Attack
|element=[[Image:DQTact Zam.png]]
|mp=4
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=None
|description=Deals minor Zam-type spell damage to 1 enemy
|monsters=Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky
}}


==Enemy versions==
==Enemy versions==
Zam will deal 10~25 damage when cast by an enemy.
Zam will deal 10~25 damage when cast by an enemy.
==Other Languages==
{{OtherLanguages
|fr=Élec|fr-meaning=Short for "électricité".
|es=Minirrayo|es-meaning=From ''{{tt|mini-|small or miniature}}'' and ''{{tt|rayo|beam, ray, a bolt of lightning}}''.
|de=Gritz|de-meaning=
|it=Elektron|it-meaning=Derived from the English ''{{tt|electron|a combination of 'electric' and 'ion'}}''.
}}


==Battle Visuals==
==Battle Visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam XI.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
{{clear}}
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zam 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/End}}
</center>
{{clear}}


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dark spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[fr:Élec]]

Latest revision as of 15:23, 19 February 2024

Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.

Appearances[edit]

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest X[edit]

Sages and Demon Swordsmen start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being (Magical might - 60) x 0.18 + 3 for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.

Dragon Quest Monsters: Joker[edit]

Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.

Dragon Quest Monsters: Joker 3[edit]

Zam has the same attributes as in the earlier 3DS remakes.

Dragon Quest Monsters: The Dark Prince[edit]

Zam costs 3 MP and is learned via the Dark Artist, Hexcommunicator, Zam Afficionado talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest Treasures[edit]

Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by drackies, shadow ministers, sham hamwitchs, and umbras.

Dragon Quest Tact[edit]

Zam is known naturally by bone baron, fightgeist, ghost, grim keeper, lump wizard, purrestidigitator, and teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zam (ドルマ Doruma)Tactlogo.png
Ability information
Zam
Role * Type * Element MP cost
Attack Spell DQTact Zam.png 4
Range Additional effects
DQTact Range1.png
3
None
Description
Deals minor Zam-type spell damage to 1 enemy
Naturally learnt by
Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky


Enemy versions[edit]

Zam will deal 10~25 damage when cast by an enemy.

Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolMinirrayoFrom mini- and rayo.
ICON-FLAG-FR.png FrançaisÉlecShort for "électricité".
ICON-FLAG-DE.png DeutschGritz
ICON-FLAG-IT.png ItalianoElektronDerived from the English electron.

Battle Visuals[edit]