Kasizz: Difference between revisions

From Dragon Quest Wiki
No edit summary
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Spell Infobox
{{Spell Infobox
|title = Kasizz
|title = Kasizz
|image =  
|image = [[Image:DQXI Kasizz.jpg|300px]]
|japanese = ベギラゴン
|japanese = ベギラゴン
|romaji = Begiragon
|romaji = Begiragon
Line 7: Line 7:
|type = Offensive
|type = Offensive
}}
}}
'''Kasizz''' is a spell first introduced in the ''Joker'' sub-series. As with the other [[Sizz]] spells, it roasts a group of enemies in roaring flames.
 
'''Kasizz''' is a spell first introduced in the ''Monsters: Joker'' sub-series. As with the other [[Sizz]] spells, it roasts a group of enemies in roaring flames. It is related to the spells [[Sizz]], [[Sizzle]], and [[Kasizzle]].


==Localization History==
==Localization History==
''Begiragon'' had previously been localized as Kasizzle until ''XI'', with the localized name being passed on to ''Giragrade'' and the former being redubbed as Kasizz. In other words, the Japanese games received new fourth-tier spells with new names and the English localizations gained new third-tier spells.
''Begiragon'' had previously been localized as Kasizzle until ''Joker 2'', with the localized name being passed on to ''Giragrade'' and the former being redubbed as Kasizz. In other words, the Japanese games received new fourth-tier spells with new names, while the English localizations repurposed the names of the third-tier spells for the new fourth-tier spells and used new names for the third-tier spells.


==Appearances==
==Appearances==
===''[[Dragon Quest X]]''===
==={{DQ10}}===
[[Dancer]]s will learn Kasizz at level 45. The spell's damage calculation is ''Magical Might x 0.33 +55'' with a maximum range of 256~268. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters.
[[Dancer]]s will learn Kasizz at level 45 and [[Death Master]]s at level 74. The spell's damage calculation is ''({{Magical Might}} - 169) x 169/541 +100~112'' with a maximum range of 262~274 at 710 {{Magical Might}}. When the caster's stat rises to 711 and higher, the damage calculation will change to ''({{Magical Might}} - 710) /5 + 262~274 '', giving it a maximum damage of 420~432 at 1,500 {{Magical Might}}. This can be achieved through liberal application of buff spells and abilities. The spell costs 21 {{MP}} to cast, and will fire in a straight line from the conjurer for ten meters.
* In the ''[[Dragon Quest X Offline|Offline]]'' version of the game, Kasizz can also be learned by [[Fuura]] at level 49. Its target range has returned to affecting a single group of enemies due to the change in battle system.


==={{DQ11}}===
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] and [[Veronica (Dragon Quest XI)|Veronica]] will learn kasizz at level 40 and 38, respectively. The spell costs 16 MP to cast and will deal a base range of 100~116 before capping at 216~232  
The {{Luminary}} and {{Veronica 11}} will learn Kasizz at level 40 and 38, respectively. The spell costs 16 {{MP}} to cast and will deal a base range of 100~116. The spell starts to increase in power once the caster's {{Magical Might}} is 227  before capping at 216~232 once at 362 {{Magical Might}}. Two malicious [[Wizened wizard]]s are able to cast [[Co-Kasizz]] if they both become [[pep]]ped up.
 
==={{DQMJ2}}===
Kasizz's base range is 66~72, and the maximum cap is 172~178. The follower skillsets teach the spell to a {{MFamilies}}:
*[[Exorsus]] (33 points)
*[[Frizz & Sizz|Frizz & Sizz II]] (60 points)
*[[Frizz & Sizz|Frizz & Sizz III]] (16 points)
*[[Bang & Sizz|Bang & Sizz II]] (42 points)
*[[Bang & Sizz|Bang & Sizz III]] (7 points)
*[[Woosh & Sizz|Woosh & Sizz II]] (62 points)
*[[Woosh & Sizz |Woosh & Sizz III]] (15 points)
*[[Crack & Sizz|Crack & Sizz II]] (60 points)
*[[Crack & Sizz|Crack & Sizz III]] (15 points)
*[[Sizz & Zap|Sizz & Zap II]] (43 points)
*[[Sizz & Zap|Sizz & Zap III]] (65 points)
*[[Sizz & Zam|Sizz & Zam II]] (59 points)
*[[Sizz & Zam |Sizz & Zam III]] (8 points)
*[[Über Zapologist]] (8 points)
*[[Woosh & Sizz|Woosh & Sizz II]] (62 points)
*[[Woosh & Sizz|Woosh & Sizz III]] (15 points)
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Kasizz costs 22 {{MP}} and will deal 95~105 damage. It grows in power once the {{MFamilies}}'s {{Wisdom}} surpasses 250 until reaching 999 points, dealing a maximum range of 209~231 damage.
 
==={{DQMJ3}}===
Kasizz has the same {{MP}} cost and damage range as in the previous two games.


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQM3}}===
Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster:
Kasizz costs 22 MP and is learned via the [[Dhoulmagus (Talent)|Dhoulmagus]], [[Hargon (Talent)|Hargon]], [[Heavenly Herald]], [[Heretic]], [[Lightning Rod]], [[Psaro the Manslayer (Talent)|Psaro the Manslayer]], and [[Sizz Virtuoso]] talents. It has a base power of 100 and will deal an average of 220 damage at 999 wisdom.


* [[Frizz & Sizz | Frizz & Sizz II]] (60 points)
==={{DQH}}===
* [[Frizz & Sizz | Frizz & Sizz III]] (16 points)
{{Descriptions
* [[Bang & Sizz | Bang & Sizz II]] (42 points)
|DQH=Sends two snaking pillars of flame flying forth from the ground.<ref>Sony PlayStation 4 and Steam versions.</ref>
* [[Bang & Sizz | Bang & Sizz III]] (7 points)
}}
* [[Woosh & Sizz | Woosh & Sizz II]] (62 points)
Kasizz is the third tier spell of [[Maya]] and can be learned by investing 16 skill points. By charging her [[Sizzle]] spell for a short time, she can cast Kasizz for 17 {{MP}}, creating two powerful serpentine pillars of flame that zig-zag on the ground in front of her.
* [[Woosh & Sizz | Woosh & Sizz III]] (15 points)
*Like all of [[Maya Mahabala]]'s spells, she is able to cast it in midair if she has learned '''Soaring Sizzler''' for 5 skill points.
* [[Crack & Sizz | Crack & Sizz II]] (60 points)
 
* [[Crack & Sizz | Crack & Sizz III]] (15 points)
==={{DQH2}}===
* [[Sizz & Zap | Sizz & Zap II]] (43 points)
{{Stub}}
* [[Sizz & Zap | Sizz & Zap III]] (65 points)
 
* [[Sizz & Zam | Sizz & Zam II]] (59 points)
==={{DQSB}}===
* [[Sizz & Zam | Sizz & Zam III]] (8 points)
Kasizz appeared as a 4★ giga rare special ticket spell that cost 2 SP to use. [[Bianca Whitaker]] would be summoned to cast the spell, its animation being the same as in ''The Adventure of Dai''.
* [[Exorsus]] (33 points)
 
* [[Über Zapologist]] (8 points)
==={{DQTact}}===
Kasizz can be learned by [[Rickerd]] at level 38 and by [[Dracky]] and [[Tortured soul]] through [[Talent Blossoming]]. It costs 108 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts major [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of {{MP}} it costs to cast. The spell can be taught to any unit by using a Kasizz Scroll, which can be purchased from the Legend League Series 5 Medal Swap Shop for 5,000 Medals.
 
[[Jessica Albert]] has two different variations of the spell named [[Crimson Kasizz]] and [[Searing Kasizz]], while [[Dark Commander Hadlar]] has a variation known as [[Extreme Heat Spell]].
{{DQTactSkill
|name=Kasizz
|kanji=ベギラゴン
|romanji=Begiragon
|type=Spell
|role=Attack
|element=[[Image:DQTact Sizz.png|48px]]
|mp=108
|range=[[Image:DQTact_RangeFront3.png|48px]]<br>Front 3
|status=None
|description=Deals major [[Sizz]]-type spell damage to all enemies in area of effect
|monsters=[[Dracky]], [[Rickerd]], [[Tortured soul]]
}}
 
==={{DQDai}}===
In the series, [[Hadlar]] describes Kasizz as his greatest spell, with [[Popp]] having knowledge of it and being terrified of the spell's destructive power. [[Hadlar]] first casts it against both him and [[Maam]] on Valge Island. When he casts it, [[Hadlar]] gathers intense heat energy in his hands, which arcs above his head, then he fires it off from his index fingers with his fists clenched. In the 1991 anime, it is depicted a beam of intense white light, while in the 2020 anime, [[Hadlar]] gathers crackling golden energy in his hands that he fires off as a beam of heat and light. Later on, [[Matoriv]] casts Kasizz against [[Hadlar]] as well, who becomes appalled that [[human]]s are able to cast the spell.
 
==={{AHB}}===
Kasizz appeared as a Special Move for Hadlar and the Luminary Leader. It is a long-range attack over a wide area that inflicted magical Fire damage five times and raised all allies' Fire damage temporarily by 30%. In this game, the spell's animation was closer to its manga depiction, with the caster gathering flames and sending out flames from their hands rather than the crackling energy beam from the anime.
 
The main way to unlock the skill was by obtaining the Scorching Staff from limited Treasure Hunts.
 
==In Other Languages==
{{OtherLanguages
|es=Megaincendio|es-meaning=From the ancient Greek ''{{tt|mega-|great, large, mighty}}'' and the Spanish word for fire.
|fr=Mégacrame|fr-meaning=From the ancient Greek ''{{tt|mega-|great, large, mighty}}'' and the French ''{{tt|cramer|to burn}}''.
|de=Knusper|de-meaning=Derived from the German verb ''knuspern'', which means to crackle; the sound of a fire.
|it=Inferno|it-meaning=Italian for "hell"; a large fire or conflagration.
}}


==Battle Visuals==
==Battle Visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Kasizz.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Kasizz XI.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Kasizz dqmj2.gif]]|game={{DQMJ2}}|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Kasizz dqmj3.gif]]|game={{DQMJ3}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Kasizz Heroes.gif]]|game={{DQH}}|platform={{PS4}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
==Gallery==
<center><gallery>
DQDai 1991 Kasizz.jpg|[[Hadlar]] casting Kasizz in the 1991 anime.
DQDai 2020 Kasizz.jpg|Kasizz in the 2020 anime.
DQSB Bianca.jpg|{{Bianca}} casting Kasizz in {{Scan Battlers}}.
AHB Kasizz.png|Skill icon in {{A Hero's Bonds}}.
IS Begiragon.jpg|[[Hadlar]] casting Kasizz in ''Infinity Strash''.
IS Begiragon1.jpg|
</gallery></center>
==References==
<references/>
{{clear}}
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Fire spells]]
[[Category:Fire spells]]
[[Category:Light spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Walk spells]]
[[Category:Dragon Quest: The Adventure of Dai spells]]
[[Category:A Hero's Bonds skills]]
[[fr:Mégacrame]]

Revision as of 15:06, 19 February 2024

Kasizz is a spell first introduced in the Monsters: Joker sub-series. As with the other Sizz spells, it roasts a group of enemies in roaring flames. It is related to the spells Sizz, Sizzle, and Kasizzle.

Localization History

Begiragon had previously been localized as Kasizzle until Joker 2, with the localized name being passed on to Giragrade and the former being redubbed as Kasizz. In other words, the Japanese games received new fourth-tier spells with new names, while the English localizations repurposed the names of the third-tier spells for the new fourth-tier spells and used new names for the third-tier spells.

Appearances

Dragon Quest X

Dancers will learn Kasizz at level 45 and Death Masters at level 74. The spell's damage calculation is (Magical Might - 169) x 169/541 +100~112 with a maximum range of 262~274 at 710 Magical Might. When the caster's stat rises to 711 and higher, the damage calculation will change to (Magical Might - 710) /5 + 262~274 , giving it a maximum damage of 420~432 at 1,500 Magical Might. This can be achieved through liberal application of buff spells and abilities. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters.

  • In the Offline version of the game, Kasizz can also be learned by Fuura at level 49. Its target range has returned to affecting a single group of enemies due to the change in battle system.

Dragon Quest XI: Echoes of an Elusive Age

The Luminary and Veronica will learn Kasizz at level 40 and 38, respectively. The spell costs 16 MP to cast and will deal a base range of 100~116. The spell starts to increase in power once the caster's Magical Might is 227 before capping at 216~232 once at 362 Magical Might. Two malicious Wizened wizards are able to cast Co-Kasizz if they both become pepped up.

Dragon Quest Monsters: Joker 2

Kasizz's base range is 66~72, and the maximum cap is 172~178. The follower skillsets teach the spell to a monster:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Kasizz costs 22 MP and will deal 95~105 damage. It grows in power once the monster's Wisdom surpasses 250 until reaching 999 points, dealing a maximum range of 209~231 damage.

Dragon Quest Monsters: Joker 3

Kasizz has the same MP cost and damage range as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Kasizz costs 22 MP and is learned via the Dhoulmagus, Hargon, Heavenly Herald, Heretic, Lightning Rod, Psaro the Manslayer, and Sizz Virtuoso talents. It has a base power of 100 and will deal an average of 220 damage at 999 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
DQH Logo.png
Sends two snaking pillars of flame flying forth from the ground.[1]

Kasizz is the third tier spell of Maya and can be learned by investing 16 skill points. By charging her Sizzle spell for a short time, she can cast Kasizz for 17 MP, creating two powerful serpentine pillars of flame that zig-zag on the ground in front of her.

  • Like all of Maya Mahabala's spells, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Dragon Quest: Scan Battlers

Kasizz appeared as a 4★ giga rare special ticket spell that cost 2 SP to use. Bianca Whitaker would be summoned to cast the spell, its animation being the same as in The Adventure of Dai.

Dragon Quest Tact

Kasizz can be learned by Rickerd at level 38 and by Dracky and Tortured soul through Talent Blossoming. It costs 108 MP to cast, has a range of three squares in front of the caster, and inflicts major Sizz-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. The spell can be taught to any unit by using a Kasizz Scroll, which can be purchased from the Legend League Series 5 Medal Swap Shop for 5,000 Medals.

Jessica Albert has two different variations of the spell named Crimson Kasizz and Searing Kasizz, while Dark Commander Hadlar has a variation known as Extreme Heat Spell.

Kasizz (ベギラゴン Begiragon)Tactlogo.png
Ability information
Kasizz
Role * Type * Element MP cost
Attack Spell DQTact Sizz.png 108
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals major Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Dracky, Rickerd, Tortured soul


Dragon Quest: The Adventure of Dai

In the series, Hadlar describes Kasizz as his greatest spell, with Popp having knowledge of it and being terrified of the spell's destructive power. Hadlar first casts it against both him and Maam on Valge Island. When he casts it, Hadlar gathers intense heat energy in his hands, which arcs above his head, then he fires it off from his index fingers with his fists clenched. In the 1991 anime, it is depicted a beam of intense white light, while in the 2020 anime, Hadlar gathers crackling golden energy in his hands that he fires off as a beam of heat and light. Later on, Matoriv casts Kasizz against Hadlar as well, who becomes appalled that humans are able to cast the spell.

Dragon Quest: The Adventure of Dai: A Hero's Bonds

Kasizz appeared as a Special Move for Hadlar and the Luminary Leader. It is a long-range attack over a wide area that inflicted magical Fire damage five times and raised all allies' Fire damage temporarily by 30%. In this game, the spell's animation was closer to its manga depiction, with the caster gathering flames and sending out flames from their hands rather than the crackling energy beam from the anime.

The main way to unlock the skill was by obtaining the Scorching Staff from limited Treasure Hunts.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolMegaincendioFrom the ancient Greek mega- and the Spanish word for fire.
ICON-FLAG-FR.png FrançaisMégacrameFrom the ancient Greek mega- and the French cramer.
ICON-FLAG-DE.png DeutschKnusperDerived from the German verb knuspern, which means to crackle; the sound of a fire.
ICON-FLAG-IT.png ItalianoInfernoItalian for "hell"; a large fire or conflagration.

Battle Visuals

Gallery

References

  1. Sony PlayStation 4 and Steam versions.