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|romaji = Raidein
|romaji = Raidein
|type = Offensive
|type = Offensive
|old=
|old=Zap (DQM1·2)
}}
}}


'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to  the release of ''XI'' in 2017.
'''Zapple''' is a lightning spell introduced in ''[[Dragon Quest Monsters: Joker]]''. It is a mid-tier of the lightning spell family between [[Zap]] and [[Kazap]].


==Localization history==
==Localization history==
The Japanese spell ''Raidein'' was previously localized as ''Zap'' for the English adaptations of the series, until the localization of Dragon Quest Monsters: Joker, which had a third spell in the lightning class. This spell, ''Dein'', is akin to [[Sizz]] and [[Crack]] in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.
The Japanese spell ''Raidein'' was previously localized as ''[[Zap]]'' for the English adaptations of the series, until the localization of ''[[Dragon Quest Monsters: Joker]]'', which had a third spell in the lightning class. This spell, ''Dein'', is akin to [[Sizz]] and [[Crack]] in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word [[Zap]] cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.


For older titles that were localized after the introduction of Dein, such as ''[[Dragon Quest VI]]'',  Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in Square Enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap.
For older titles that were localized after the introduction of Dein, such as {{Dragon Quest VI}}[[Zap]] continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in [[Square Enix]]'s translation process as there is no intermediate spell to add the "-le" suffix to between [[Zap]] and [[Kazap]].


==Appearances==
==Appearances==
==={{DQ11}}===
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn Zapple by steeling himself with the ''Luminary'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.
The {{Hero 11}} can learn Zapple for 12 skill points by steeling himself with the {{Luminary}} panel in his character builder after it has been expanded in the second act. It is a hidden panel, requiring at least four of the surrounding skills to be learned first. It costs 22 {{MP}} to cast and will deal 146~166 damage to a group of enemies, with the maximum damage hitting for 314~344 at 244 magical might.


===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
Zapple deals 70~90 damage for 10 MP. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130.
Zapple deals 70~90 damage for 10 {{MP}}. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130.


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===
Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's [[wisdom]] hits 699. It costs 6 MP to cast, and is learned from several skill trees.
Zapple's base damage is 66~74, and will reach its limit of 234~242 once the caster's {{Wisdom}} hits 699. It costs 6 {{MP}} to cast, and is learned from several skill trees.


* [[Bang & Zap]] (32 points)
*[[Bang & Zap]] (32 points)
* [[Bang & Zap | Bang & Zap II]] (15)
*[[Bang & Zap|Bang & Zap II]] (15)
* [[Cleric (skill) | Cleric]] (5 points)
*[[Cleric (skill)|Cleric]] (5 points)
* [[Crack & Zap]] (36 points)
*[[Crack & Zap]] (36 points)
* [[Crusader]] (24 points)
*[[Crusader]] (24 points)
* [[Dragovian Lord (skill) | Dragovian Lord]] (4 points)
*[[Dragovian Lord (skill)|Dragovian Lord]] (4 points)
* [[Frizz & Zap]] (50 points)
*[[Frizz & Zap]] (50 points)
* [[Frizz & Zap | Frizz & Zap II]] (29 points)
*[[Frizz & Zap|Frizz & Zap II]] (29 points)
* [[Sage (skill) | Sage]] (5 points)
*[[Sage (skill)|Sage]] (5 points)
* [[White Knight]] (45 points)
*[[White Knight]] (45 points)
* [[Woosh & Zap]] (50 points)
*[[Woosh & Zap]] (50 points)
* [[Woosh & Zap | Woosh & Zap II]] (30 points)
*[[Woosh & Zap|Woosh & Zap II]] (30 points)
* [[Wulfspade (Skill) | Wulfspade]] (40 points)
*[[Wulfspade (Skill)|Wulfspade]] (40 points)
* [[Wulfspade (Skill) | Wulfspade II]] (5 points)
*[[Wulfspade (Skill)|Wulfspade II]] (5 points)


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
Zapple can no longer be learned from [[Sage (skill) | Sage]]. It can now be learned from:
Zapple has a base range of 66~73 damage and a maximum range of 243~249. It can no longer be learned from [[Sage (skill)|Sage]]. It can now be learned from:


* [[Sizz & Zap]] (50 points)
*[[Sizz & Zap]] (50 points)
* [[Sizz & Zap | Sizz & Zap II]] (29 points)
*[[Sizz & Zap|Sizz & Zap II]] (29 points)


===''[[Dragon Quest Monsters: Joker 3]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
{{Stub}}
Zapple costs 6 {{MP}} and has a base range of 66~73. The power will increase as the monster's {{Wisdom}} stat rises over 100, dealing 228~252 at 699 {{Wisdom}}.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQMJ3}}===
Zapple is the second tier spell of both [[Luceus]] and [[Aurora]] and can be learned by investing 10 skill points. By charging up their [[Zap]] spell for a short time, they can cast Zapple for 14 MP, which summons lightning bolts to strike down enemies in front of them. As the two level up more, they will be able to upgrade the spell and learn [[Kazap]]. Also, like all lightning spells and techniques, Zapple can short circuit monsters from the [[Machine family]].
Zapple has the same aspects as in the previous two ''Monsters'' games.


==={{DQM3}}===
Zapple costs 13 MP and is learned through the [[Just Ruler]], [[Zap Afficionado]], and [[Zap Virtuoso]] talents. It has a base power of 35 and will deal an average of 165 damage at 499 wisdom.
==={{DQH}}===
{{Descriptions
{{Descriptions
|DQH=A striking flash of lightning that zaps any enemy nearby.
|DQH=A striking flash of lightning that zaps any enemy nearby.
}}
}}
Zapple is the second tier spell of both [[Luceus]] and [[Aurora]] and can be learned by investing 10 skill points. By charging up their [[Zap]] spell for a short time, they can cast Zapple for 14 {{MP}}, which summons lightning bolts to strike down enemies in front of them. As the two level up more, they will be able to upgrade the spell and learn [[Kazap]]. Also, like all lightning spells and techniques, Zapple can short circuit {{MFamilies}}s from the [[machine family]].
==={{DQTreasures}}===
Zapple sends out a bolt of lightning that can damage a single enemy multiple times if positioned correctly, and costs 11 {{MP}} to cast. It is learned by [[fiery dragling]]s, [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]].


===''[[Dragon Quest Tact]]''===
==={{DQTact}}===
Zapple can be learned naturally by [[Ewwnicorn]] at level 22, [[Silvapithecus]] at level 24, [[Raving lunatick]] at level 36, and [[Lime slime]] at level 42. It costs 16 MP to use, has a range of three squares away from the user, and deals moderate Zap-type spell damage to one enemy. It can also be taught to any unit by using an ability scroll.
Zapple can be learned naturally by [[ewwnicorn]] at level 22, [[silvapithecus]] at level 24, [[raving lunatick]] at level 36, and [[Lime slime]] at level 42. It costs 16 {{MP}} to use, has a range of three squares away from the user, and deals moderate [[Zap]]-type spell damage to one enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Zapple
|name=Zapple
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|range=[[Image:DQTact_Range1.png|48px]]<br>3
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=None
|status=None
|description=Deals moderate Zap-type spell damage to 1 enemy
|description=Deals moderate [[Zap]]-type spell damage to 1 enemy
|monsters=Ewwnicorn, Lime slime, Raving lunatick, Silvapithecus
|monsters=[[Ewwnicorn]], [[Lime slime]], [[Raving lunatick]], [[Silvapithecus]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
==={{SSB5}}===
Zapple appears as the [[Hero (Super Smash Bros.)|Hero]]'s side special move in ''[[Super Smash Bros. Ultimate]]'', in which it costs 18 MP to cast and hits twice: the first for 6% and the second for 14%. It is a quick electrical attack with good range and a disjointed hitbox, meaning it cannot be reflected or absorbed. Holding the special button down will turn [[Zap]] into Zapple, and holding the special button down for longer will turn this move into [[Kazap]].
Zapple appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]'', in which it costs 18 {{MP}} to cast and hits twice: the first for 6% and the second for 14%. It is a quick electrical attack with good range and a disjointed hitbox, meaning it cannot be reflected or absorbed. Holding the special button down will turn [[Zap]] into Zapple, and holding the special button down for longer will turn this move into [[Kazap]].


==Other Languages==
==Other Languages==
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<center>
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zapple.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zapple XI.gif]]|game={{DQ11}}|platform={{PS4}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_dqm.gif]]|game=''[[Dragon Quest Monsters]]''|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_dqm_psx.gif]]|game=''[[Dragon Quest Monsters 1·2]]''|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zapple_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
</center>
 
{{Clear}}
==Related spells==
<center>
*[[Zap]]
{{ScreenshotGalleryXL/Start}}
*[[Kazap]]
{{ScreenshotGalleryXL/Item|image=[[File:XI Zapple 2D.gif]]|game={{DQ11}}|platform=2D}}
*[[Kazapple]]
{{ScreenshotGalleryXL/End}}
 
</center>
{{clear}}


{{DQSpells}}
{{DQSpells}}
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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[fr:Superfoudre]]

Revision as of 13:34, 19 February 2024

Zapple is a lightning spell introduced in Dragon Quest Monsters: Joker. It is a mid-tier of the lightning spell family between Zap and Kazap.

Localization history

The Japanese spell Raidein was previously localized as Zap for the English adaptations of the series, until the localization of Dragon Quest Monsters: Joker, which had a third spell in the lightning class. This spell, Dein, is akin to Sizz and Crack in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.

For older titles that were localized after the introduction of Dein, such as Dragon Quest VI, Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in Square Enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

The Hero can learn Zapple for 12 skill points by steeling himself with the Luminary panel in his character builder after it has been expanded in the second act. It is a hidden panel, requiring at least four of the surrounding skills to be learned first. It costs 22 MP to cast and will deal 146~166 damage to a group of enemies, with the maximum damage hitting for 314~344 at 244 magical might.

Dragon Quest Monsters 1 & Dragon Quest Monsters 2

Zapple deals 70~90 damage for 10 MP. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130.

Dragon Quest Monsters: Joker

Zapple's base damage is 66~74, and will reach its limit of 234~242 once the caster's Wisdom hits 699. It costs 6 MP to cast, and is learned from several skill trees.

Dragon Quest Monsters: Joker 2

Zapple has a base range of 66~73 damage and a maximum range of 243~249. It can no longer be learned from Sage. It can now be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Zapple costs 6 MP and has a base range of 66~73. The power will increase as the monster's Wisdom stat rises over 100, dealing 228~252 at 699 Wisdom.

Dragon Quest Monsters: Joker 3

Zapple has the same aspects as in the previous two Monsters games.

Dragon Quest Monsters: The Dark Prince

Zapple costs 13 MP and is learned through the Just Ruler, Zap Afficionado, and Zap Virtuoso talents. It has a base power of 35 and will deal an average of 165 damage at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
DQH Logo.png
A striking flash of lightning that zaps any enemy nearby.

Zapple is the second tier spell of both Luceus and Aurora and can be learned by investing 10 skill points. By charging up their Zap spell for a short time, they can cast Zapple for 14 MP, which summons lightning bolts to strike down enemies in front of them. As the two level up more, they will be able to upgrade the spell and learn Kazap. Also, like all lightning spells and techniques, Zapple can short circuit monsters from the machine family.

Dragon Quest Treasures

Zapple sends out a bolt of lightning that can damage a single enemy multiple times if positioned correctly, and costs 11 MP to cast. It is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.

Dragon Quest Tact

Zapple can be learned naturally by ewwnicorn at level 22, silvapithecus at level 24, raving lunatick at level 36, and Lime slime at level 42. It costs 16 MP to use, has a range of three squares away from the user, and deals moderate Zap-type spell damage to one enemy. It can also be taught to any unit by using an ability scroll.

Zapple (ライデイン Raidein)Tactlogo.png
Ability information
Zapple
Role * Type * Element MP cost
Attack Spell DQTact Zap.png 16
Range Additional effects
DQTact Range1.png
3
None
Description
Deals moderate Zap-type spell damage to 1 enemy
Naturally learnt by
Ewwnicorn, Lime slime, Raving lunatick, Silvapithecus


Super Smash Bros. Ultimate

Zapple appears as the Hero's side special move in Super Smash Bros. Ultimate, in which it costs 18 MP to cast and hits twice: the first for 6% and the second for 14%. It is a quick electrical attack with good range and a disjointed hitbox, meaning it cannot be reflected or absorbed. Holding the special button down will turn Zap into Zapple, and holding the special button down for longer will turn this move into Kazap.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolDescargaSpanish for "discharge".
ICON-FLAG-FR.png FrançaisSuperfoudreFrom the Greek super- and foudre.
ICON-FLAG-DE.png DeutschZackDerived from the German zickzack, which is the shape of a lightning bolt.
ICON-FLAG-IT.png ItalianoSuperfulmineFrom the Greek super- and fulmine.
ICON-FLAG-KO.png 한국어라이데인Transliteration of the Japanese name Raidein.

Battle Visuals