Hall of Hargon: Difference between revisions

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|title = Hall of Hargon
|title = Hall of Hargon
|type= Dungeon
|type= Dungeon
|image =  
|image = [[File:DQ II Android Hall Of Hargon Entrance.jpg|250px]]
|caption =  
|caption =  
|japanese=ハーゴンの神殿
|japanese=ハーゴンの神殿
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|romaji=Hāgon no shinden
|romaji=Hāgon no shinden
}}
}}
The '''Hall of Hargon''' (ハーゴンの神殿 ''Hargon's Temple'') is the final dungeon in {{DQ2}}. It is located in the [[Rendarak]] region in [[Torland]]. The eponymous castle is where the heroes fight the two major antagonists of ''Dragon Quest II'', [[Hargon]] and [[Malroth]].
The '''Hall of Hargon''' (ハーゴンの神殿 ''Hargon's Temple'') is the final dungeon in {{DQ2}}.
 
It is located in the [[Rendarak]] region in [[Torland]]. The eponymous castle is where the heroes fight the two major antagonists of {{Dragon Quest II}}, [[Hargon]] and [[Malroth]].


==Appearances==
==Appearances==
==={{DQ2}}===
==={{DQ2}}===
The Hall of Hargon is disguised by magic to make its interior appear identical to [[Midenhall| Midenhall Castle]]. In order to dispel the magic, the [[Eye of Rubiss]] must be used upon entering the castle. Upon revealing the true castle interior, the [[False Idol]] must be used to reveal the hidden 2F stairway.
The Hall of Hargon is disguised by magic to make its interior appear identical to [[Midenhall]] Castle. In order to dispel the magic, the [[Eye of Rubiss]] must be used upon entering the castle. Upon revealing the true castle interior, the [[False Idol]] must be used to reveal the hidden 2F stairway.
====Monsters====
===={{Monster}}s====
*[[Archdemon]]
*[[Archdemon]]
*[[Batmandrill]]*
*[[Batmandrill]]*
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*[[Silvapithecus]]
*[[Silvapithecus]]
*[[Wrecktor]]
*[[Wrecktor]]
''*'' The batmandrill can only appear as a static encounter by talking to two monsters on the main floor. The enemy cannot be fought via a random encounter anywhere in the castle.
''*'' The [[Batmandrill]] can only appear as a static encounter by talking to two monsters on the main floor. The enemy cannot be fought via a random encounter anywhere in the castle except in the Mobile version.
====Nearby Monsters====
 
====Nearby {{MFamilies}}s====
*[[Archdemon]]
*[[Archdemon]]
*[[Frostburn]]
*[[Frostburn]]
*[[Gigantes]]
*[[Gigantes]]
*[[Silvapithecus]]
*[[Silvapithecus]]
====Mini Bosses====
====Mini Bosses====
These bosses are never mentioned in the game and do not appear on the floor maps. Their encounters occur in specific locations in the castle and begin the same as normal enemy encounters do.
These bosses are never mentioned in the game and do not appear on the floor maps. Their encounters occur in specific locations in the castle and begin the same as normal enemy encounters do.
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*[[Pazuzu]]
*[[Pazuzu]]
*[[Belial]]
*[[Belial]]
====Treasures (Remakes only)====
====Treasures (Remakes only)====
*[[Devil's tail]]
*[[Devil's tail]]
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==Remakes==
==Remakes==
*The illusion of Midenhall Castle has several changes in the remakes compared to how it functioned in the {{NES}} version:
*The illusion of [[Midenhall]] Castle has several changes in the remakes compared to how it functioned in the {{NES}} version:
**The throne room and prison can be entered, while in the NES Version, you can't go down the stairs.
**The throne room and prison can be entered, while in the {{NES}} version, you can't go down the stairs.
**The [[Teleportal]] to the [[List of shrines in Dragon Quest II#Shrine west of Zahan|Shrine west of]] [[Zahan]] acts as if it's transporting you, only for the characters to remain in the castle.  In the NES Version, stepping on it, much like the stairs does nothing.
**The [[Teleportal]] to the [[List of shrines in Dragon Quest II#Shrine west of Zahan|Shrine west of]] [[Zahan]] acts as if it's transporting you, only for the characters to remain in the castle.  In the {{NES}} version, stepping on it, much like the stairs does nothing.
**In the NES Version, the dialogue from the {{NPC}}s are the same as the actual ones from Midenhall.  In the remakes, each NPC tries to convince The {{Prince of Midenhall}} that Hargon is a fair and benevolent rule, thus it's unnecessary to fight against him.
**In the NES Version, the dialogue from the {{NPC}}s are the same as the actual ones from Midenhall.  In the remakes, each {{NPC}} tries to convince The {{Prince of Midenhall}} that [[Hargon]] is a fair and benevolent rule, thus it's unnecessary to fight against him.
*The chests that remain after shedding the illusion contain nothing in the NES Version, while in the remakes, they contain cursed equipment.
*The {{Chest}}s that remain after shedding the illusion contain nothing in the {{NES}} version, while in the remakes, they contain cursed equipment.


==Maps==
==Map & Gallery==
<center><gallery>
<center><gallery>
DQ II NES Midenhall Castle.png|How the Hall of Hargon appears with the illusion.
DQ II NES Midenhall Castle.png|How the Hall of Hargon appears with the illusion. ({{NES}})
DQ II NES Hargon's Castle.png|How the Hall of Hargon appears after the Eye of Rubiss is used.
DQ II NES Hargon's Castle.png|How the Hall of Hargon appears after the [[Eye of Rubiss]] is used. ({{NES}})
Middenhall 16-bit.png|How the Hall of Hargon appears with the illusion. ({{SFC}})
DQ II SFC Hall Of Hargon.png|How the Hall of Hargon appears after the [[Eye of Rubiss]] is used. ({{SFC}})
DQ II Android Hall Of Hargon 1.jpg|[[Midenhall]]? ([[Cell phone]])
DQ II Android Hall Of Hargon 2.jpg|The castle's true face. ([[Cell phone]])
DQ II Android Hall Of Hargon 3.jpg|Place the [[False Idol]] in the center of the cross. ([[Cell phone]])
DQ II Android Hall Of Hargon 4.jpg|[[Atlas]]' area. ([[Cell phone]])
DQ II Android Hall Of Hargon 5.jpg|[[Pazuzu]]'s area. ([[Cell phone]])
DQ II Android Hall Of Hargon 6.jpg|[[Belial]]'s area. ([[Cell phone]])
DQ II Android Hall Of Hargon 7.jpg|[[Hargon]]. ([[Cell phone]])
DQ II Android Hall Of Hargon 8.jpg|[[Malroth|Final threat]]. ([[Cell phone]])
</gallery></center>
</gallery></center>


{{DQII}}
{{DQII}}
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest II locations]]

Latest revision as of 17:29, 15 April 2023

The Hall of Hargon (ハーゴンの神殿 Hargon's Temple) is the final dungeon in Dragon Quest II: Luminaries of the Legendary Line.

It is located in the Rendarak region in Torland. The eponymous castle is where the heroes fight the two major antagonists of Dragon Quest II, Hargon and Malroth.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

The Hall of Hargon is disguised by magic to make its interior appear identical to Midenhall Castle. In order to dispel the magic, the Eye of Rubiss must be used upon entering the castle. Upon revealing the true castle interior, the False Idol must be used to reveal the hidden 2F stairway.

Monsters[edit]

* The Batmandrill can only appear as a static encounter by talking to two monsters on the main floor. The enemy cannot be fought via a random encounter anywhere in the castle except in the Mobile version.

Nearby monsters[edit]

Mini Bosses[edit]

These bosses are never mentioned in the game and do not appear on the floor maps. Their encounters occur in specific locations in the castle and begin the same as normal enemy encounters do.

Treasures (Remakes only)[edit]

Remakes[edit]

  • The illusion of Midenhall Castle has several changes in the remakes compared to how it functioned in the NES version:
    • The throne room and prison can be entered, while in the NES version, you can't go down the stairs.
    • The Teleportal to the Shrine west of Zahan acts as if it's transporting you, only for the characters to remain in the castle. In the NES version, stepping on it, much like the stairs does nothing.
    • In the NES Version, the dialogue from the NPCs are the same as the actual ones from Midenhall. In the remakes, each NPC tries to convince The Prince of Midenhall that Hargon is a fair and benevolent rule, thus it's unnecessary to fight against him.
  • The chests that remain after shedding the illusion contain nothing in the NES version, while in the remakes, they contain cursed equipment.

Map & Gallery[edit]