Donk: Difference between revisions

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(Created page with "{{Spell Infobox |title = Donk |image = |japanese = ベタン |romaji = Betan |old = |type = Debilitating }} '''Donk''' is a spell introduced in ''Joker 2''. When cast, it re...")
 
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{{Spell Infobox
{{Spell Infobox
|title = Donk
|title = Donk
|image =  
|image = [[Image:AHB Donk.png]]<br>Skill icon in ''A Hero's Bonds''
|japanese = ベタン
|japanese = ベタン
|romaji = Betan
|romaji = Betan
|old =  
|old =  
|type = Debilitating
|type = Debilitating<br>Offensive
}}
}}
'''Donk''' is a spell introduced in ''Joker 2''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, [[Kadonk]], affects a wider range of enemies.
'''Donk''' is a spell introduced in ''[[Dragon Quest Monsters: Joker 2]]''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. Its successors, [[Kadonk]] and [[Kadonkle]], have a significantly higher crushing power.
 
The spell first appeared in ''[[Dragon Quest: The Adventure of Dai]]'', creating a high-pressure gravity field to attack the opponent.
 
==Appearances==
==Appearances==
===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Line 13: Line 16:


===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2]]''===
Donk is learned through the Cursader, Muspell, Diabolist, Rigor Mortex, Bjorn, and Ruin skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened.
Donk costs 12 MP to cast and affects one group of enemies, dealing 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from the following skill sets:
 
* [[Bjorn (skill) | Bjorn]] (35 points)
* [[Cursader]] (10 points)
* [[Diabolist]] (10 points)
* [[Muspell]] (16 points)
* [[Rigor Mortex (skill) | Rigor Mortex]] (25 points)
* [[Ruin (skill) | Ruin]] (78 points)


===''[[Dragon Quest Monsters: Joker 3]]''===
===''[[Dragon Quest Monsters: Joker 3]]''===
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.
==={{DQTact}}===
Donk appears as [[Popp]]'s Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in ''[[Dragon Quest: The Adventure of Dai]]''. It has a range of three squares in front of him and inflicts major typeless spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
{{DQTactSkill
|name=Donk
|kanji=ベタン
|romanji=Betan
|role=Debuff
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=139<br>Times usable: 1
|range=[[Image:DQTact RangeFront2Square.png|48px]]<br>Front
|status=[[Image:DQTact_Hobble.png]]<br>Bind
|description=Deals major spell damage to all enemies in area of effect, often binds<br>Turns needed: 3
|monsters=Popp
}}
==={{AHB}}===
Donk appears as a Special Move for [[Popp]] and the Luminary Leader. It is a long-range attack over a wide area that inflicts magical Strike damage four times and lowers the target's Strike Resistance by 50% on the last hit. The main way to unlock the skill is by obtaining the [[Shining staff|Shining Staff]] from limited Treasure Hunts.
==={{DQTreasures}}===
{{Descriptions
|DQTR=Creates a gravity well around an enemy. Inflicts gravitational magic damage on any enemy that enters it.<ref>Nintendo Switch version.</ref>
}}
Donk can be known naturally by [[Umbra]]s, [[Emerald king slime]]s, and [[Wight king (Dragon Quest V)|Wight king]]s at level 1. It costs 4 MP to cast and creates a gravity well centered around a single enemy, dealing gravitational magic damage to any enemies caught within it.
==References==
<references/>
{{clear}}
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Gravity spells]]
[[Category:Dragon Quest: The Adventure of Dai spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact Coups de Grâce]]
[[Category:A Hero's Bonds skills]]
[[Category:Dragon Quest Treasures spells]]

Latest revision as of 19:59, 27 March 2023

Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. Its successors, Kadonk and Kadonkle, have a significantly higher crushing power.

The spell first appeared in Dragon Quest: The Adventure of Dai, creating a high-pressure gravity field to attack the opponent.

Appearances[edit]

Dragon Quest X[edit]

Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.

Dragon Quest Monsters: Joker 2[edit]

Donk costs 12 MP to cast and affects one group of enemies, dealing 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from the following skill sets:

Dragon Quest Monsters: Joker 3[edit]

Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.

Dragon Quest Tact[edit]

Donk appears as Popp's Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in Dragon Quest: The Adventure of Dai. It has a range of three squares in front of him and inflicts major typeless spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Donk (ベタン Betan)Tactlogo.png
Ability information
Donk
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 139
Times usable: 1
Range Additional effects
DQTact RangeFront2Square.png
Front
DQTact Hobble.png
Bind
Description
Deals major spell damage to all enemies in area of effect, often binds
Turns needed: 3
Naturally learnt by
Popp


Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit]

Donk appears as a Special Move for Popp and the Luminary Leader. It is a long-range attack over a wide area that inflicts magical Strike damage four times and lowers the target's Strike Resistance by 50% on the last hit. The main way to unlock the skill is by obtaining the Shining Staff from limited Treasure Hunts.

Dragon Quest Treasures[edit]

GameDescription
Dragon Quest Treasures Logo.png
Creates a gravity well around an enemy. Inflicts gravitational magic damage on any enemy that enters it.[1]

Donk can be known naturally by Umbras, Emerald king slimes, and Wight kings at level 1. It costs 4 MP to cast and creates a gravity well centered around a single enemy, dealing gravitational magic damage to any enemies caught within it.

References[edit]

  1. Nintendo Switch version.