Kasizzle: Difference between revisions

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|title = Kasizzle
|title = Kasizzle
|image = [[File:DQIV Maya Kasizzle.png|170px]]
|image = [[File:DQIV Maya Kasizzle.png|170px]]
|japanese = ベギラゴン<br>ギラグレイド (XI onwards)
|japanese = ベギラゴン<br>ギラグレイド (''XI'' onwards)
|romaji = Begiragon<br>Giragrade (XI onwards)
|romaji = Begiragon<br>Giragrade (''XI'' onwards)
|old = Firebolt / Firevolt
|old = Firebolt / Firevolt
|type = Offensive
|type = Offensive
}}
}}
'''Kasizzle''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest III]]'', it is the final spell in the Sizz series, and immolates a group of enemies with a wave of ferocious hellfire.  
'''Kasizzle''' is a spell in the {{DQSeries}}. Introduced in ''[[Dragon Quest III]]'', it is the final spell in the Sizz series, and immolates a group of enemies with a wave of ferocious hellfire.  


==Localization History==
==Localization History==
In ''III~VIII'', kasizzle was used as the English equivalent of begiragon. Due to a set of new, fourth-tier spells being brought into the main series from the Dragon Quest Monsters: Joker spinoffs between ''IX~XI'', giragrade became the most powerful wave of fire spell in Dragon Quest X. Due to the English root word of sizz being unable to be further expanded upon as the Japanese gira was, the localization team opted to assign the new English name kasizz to begiragon, while kasizzle was hence applied to giragrade.
In ''III~VIII'', Kasizzle was used as the English equivalent of Begiragon. Due to a set of new, fourth-tier spells being brought into the main series from the Dragon Quest Monsters: Joker spinoffs between ''IX~XI'', giragrade became the most powerful wave of fire spell in Dragon Quest X. Due to the English root word of Sizz being unable to be further expanded upon as the Japanese gira was, the localization team opted to assign the new English name Kasizz to Begiragon, while Kasizzle was hence applied to Giragrade.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Learned by Magi and Sages at level 29, Kasizzle hits one group of enemies for 12 mp, and deals between 88~112 damage.
Learned by Magi and Sages at level 29, Kasizzle hits one group of enemies for 12 MP, and deals between 88~112 damage.


==={{DQ4}}===
==={{DQ4}}===
Kasizzle is learned by [[Maya]] at level 27. It costs 10 mp, and deals between 88~112 points of damage.
Kasizzle is learned by [[Maya]] at level 27. It costs 10 MP to cast, and deals between 88~112 points of damage.


==={{DQ5}}===
==={{DQ5}}===
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==={{DQ6}}===
==={{DQ6}}===
Kasizzle can only be obtained by mastering the [[Mage]] vocation. This spell costs 10 mp to casts, and deals between 88 and 112 points of damage.
Kasizzle can only be obtained by mastering the [[Mage]] vocation. This spell costs 10 MP to casts, and deals between 88 and 112 points of damage.


==={{DQ7}}===
==={{DQ7}}===
[[Armamentalist]]s learn kasizzle at rank 7, [[Sage]]s at rank 5, [[Druid]]s at rank 2, and [[Hero (Class)|Heroes]] at rank 5.
In the original Sony PlayStation version, Kasizzle can be learned by [[Armamentalist]]s at rank 7, [[Prism peacock (vocation)|Prism peacock]]s at rank 2, and [[Black bishop (vocation)|Black bishop]]s at rank 3.
* In the Nintendo 3DS version, Kasizzle is an advanced spell and can also be learned by [[Sage]]s at rank 5, [[Druid]]s at rank 2, and [[Hero (Class)|Heroes]] at rank 5. It can now only be learned permanently by the monster vocations.


==={{DQ8}}===
==={{DQ8}}===
Kasizzle is a 10 mp spell learned by the [[Hero (Dragon Quest VIII)|the hero]] at level 32, and by Jessica during an event. It initially deals between 70 and 90 until their [[wisdom]] hits 180, and caps at 150~170 once their wisdom surpasses 480.
Kasizzle is a 10 MP spell learned by the {{Hero 8}} at level 32, while Jessica learns the spell from [[Dominico]] after the events at [[Arcadia]]. It initially deals between 70 and 90 until their [[Wisdom]] hits 180, and caps at 150~170 once their wisdom surpasses 480.
*In the 3DS port, Kasizzle's base damage was increased to 80~100, and the maximum range was raised to 175~195 which requires a wisdom of 540 to reach.
*In the 3DS port, Kasizzle's base damage was increased to 80~100, and the maximum range was raised to 175~195 which requires a wisdom of 540 to reach.


==={{DQ10}}===
==={{DQ10}}===
[[Dancer]]s can master the spell after putting 130 skill points into their vocation. MP cost is 24, range is 10 meters, and the precise damage range is currently unknown. The common consensus is that the base range is around 450, and requires a [[Magical might]] stat of 400 to improve.
[[Dancer]]s can master the spell after investing 180 skill points into their Dance skill, while [[Death Master]]s can learn it by investing 180 skill points into their Reikan skill. MP cost is 24, range is 10 meters, and the precise damage range is currently unknown. The common consensus is that the base range is around 450, and requires a [[Magical might]] stat of 400 to improve.


==={{DQ11}}===
==={{DQ11}}===
[[Veronica (Dragon Quest XI)|Veronica]] will master kasizzle at level 64 and can cast the spell for 48 MP. Base damage is 308~340, incinerating foes with 632~664 damage at maximum.
[[Veronica (Dragon Quest XI)|Veronica]] will master Kasizzle at level 64 and can cast the spell for 48 MP. Base damage is 308~340, incinerating foes with 632~664 damage at maximum once her Magical might reaches 900.


==={{DQM}}===
==={{DQM}}===
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{{ScreenshotGallery/Item|image=[[File:Kasizzle dqmj2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqmj2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqmj3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqmj3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle zenith trilogy.gif]]|game=''[[Zenithia Trilogy]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Kasizzle zenith trilogy.gif]]|game=''[[Zenithia Trilogy]]''|platform=NDS}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
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[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Heroes spells]]

Revision as of 21:21, 30 January 2022

Kasizzle is a spell in the Dragon Quest series. Introduced in Dragon Quest III, it is the final spell in the Sizz series, and immolates a group of enemies with a wave of ferocious hellfire.

Localization History

In III~VIII, Kasizzle was used as the English equivalent of Begiragon. Due to a set of new, fourth-tier spells being brought into the main series from the Dragon Quest Monsters: Joker spinoffs between IX~XI, giragrade became the most powerful wave of fire spell in Dragon Quest X. Due to the English root word of Sizz being unable to be further expanded upon as the Japanese gira was, the localization team opted to assign the new English name Kasizz to Begiragon, while Kasizzle was hence applied to Giragrade.

Appearances

Dragon Quest III: The Seeds of Salvation

Learned by Magi and Sages at level 29, Kasizzle hits one group of enemies for 12 MP, and deals between 88~112 damage.

Dragon Quest IV: Chapters of the Chosen

Kasizzle is learned by Maya at level 27. It costs 10 MP to cast, and deals between 88~112 points of damage.

Dragon Quest V: Hand of the Heavenly Bride

Hits one group for 10 mp, hitting for 88~112.

Name Level
Barbatos 5
Liquid metal slime 6
Moosifer 11
Bianca 27
Nera 27
Prestidigitator 28
Debora 29
Conkjurer 40

Dragon Quest VI: Realms of Revelation

Kasizzle can only be obtained by mastering the Mage vocation. This spell costs 10 MP to casts, and deals between 88 and 112 points of damage.

Dragon Quest VII: Fragments of the Forgotten Past

In the original Sony PlayStation version, Kasizzle can be learned by Armamentalists at rank 7, Prism peacocks at rank 2, and Black bishops at rank 3.

  • In the Nintendo 3DS version, Kasizzle is an advanced spell and can also be learned by Sages at rank 5, Druids at rank 2, and Heroes at rank 5. It can now only be learned permanently by the monster vocations.

Dragon Quest VIII: Journey of the Cursed King

Kasizzle is a 10 MP spell learned by the Hero at level 32, while Jessica learns the spell from Dominico after the events at Arcadia. It initially deals between 70 and 90 until their Wisdom hits 180, and caps at 150~170 once their wisdom surpasses 480.

  • In the 3DS port, Kasizzle's base damage was increased to 80~100, and the maximum range was raised to 175~195 which requires a wisdom of 540 to reach.

Dragon Quest X

Dancers can master the spell after investing 180 skill points into their Dance skill, while Death Masters can learn it by investing 180 skill points into their Reikan skill. MP cost is 24, range is 10 meters, and the precise damage range is currently unknown. The common consensus is that the base range is around 450, and requires a Magical might stat of 400 to improve.

Dragon Quest XI: Echoes of an Elusive Age

Veronica will master Kasizzle at level 64 and can cast the spell for 48 MP. Base damage is 308~340, incinerating foes with 632~664 damage at maximum once her Magical might reaches 900.

Dragon Quest Monsters

Called Firebolt in this game, it is an upgraded form of Firebane. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 intelligence. It is naturally learned by Hargon.

Dragon Quest Monsters 2

Firebolt now requires 220 intelligence to learn. It is no longer naturally learned by Hargon.

Dragon Quest Monsters: Joker 2

Kasizzle costs 36 MP to cast, and will deal 199~220 base damage. Once the monster's wisdom reaches 500, the spell will slowly begin to approach its limit of 332~367. It is learned from:

Dragon Quest Monsters: Joker 3

Kasizzle parallels Kacrackle in that they both cost 64 MP, share a base range of 190~210, and a maximum range of 299~319. The spell grows stronger once a monster's wisdom exceeds 500.

Enemy versions

Callous casters will cremate the heroes for 45~55 damage, maintaining this temperature until VI, when the range was increased to 60~80 damage. In VIII the range was lowered to 48~64 damage in all versions of the game.

Battle Visuals

Gallery