Squelch: Difference between revisions

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===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by [[Dracky]], [[FloraMan]], [[Pixy]], and [[Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by [[Dracky]], [[FloraMan]], [[Pixy]], and [[Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
==={{DQM2}}===
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the [[Unicorn]].


==Gallery==
==Gallery==

Revision as of 14:45, 29 May 2020

Squelch is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomating toxins from a party member.

Appearances

Dragon Quest II

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III

Name Level
Priest 11
Sage 11

Dragon Quest IV

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena 5
Kiryl 8

Dragon Quest V

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).

Dragon Quest VII

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VIII

Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Quest Monsters

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Dragon Quest Monsters 2

Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the Unicorn.

Gallery