Fuddle: Difference between revisions
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest II]]''=== | |||
Fuddle itself doesn't appear in ''II'' per se, but it's effect is present as one of the results of [[Hocus Pocus]]. | |||
===''[[Dragon Quest III]]''=== | ===''[[Dragon Quest III]]''=== | ||
Magi and | Fuddle debuts as a proper spell in ''III'', with[[Mage|Magi]] and [[Sage]]s will learn it at level 27. The spell targets only a single enemy, somewhat limiting it's usefulness compared to [[Snooze]] and [[Dazzle]]. If a party member is afflicted by the spell, they can be snapped out of it by striking them; this safety feature is limited to ''III'', however. | ||
===''[[Dragon Quest IV]]''=== | ===''[[Dragon Quest IV]]''=== | ||
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===''[[Dragon Quest V]]''=== | ===''[[Dragon Quest V]]''=== | ||
Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability all the way to the end game | Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability all the way to the end game. | ||
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|[[Ghost/recruit|Ghost]]||15 | |[[Ghost/recruit|Ghost]]||15 | ||
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|[[Jailcat/recruit|Jailcat]]||22 | |[[Jailcat/recruit|Jailcat]]||22 | ||
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|[[Chimaera/recruit|Chimaera]]||31 | |[[Chimaera/recruit|Chimaera]]||31 | ||
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|[[Harry]]||15 | |||
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|[[Debora]]||22 | |||
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|[[Sancho]]||32 | |[[Sancho]]||32 | ||
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===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Fuddle is very scarce in the seventh game, only being learned by reaching rank 6 of the [[Goodybag (Class)|goodybag]] vocation. | |||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp. | [[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp. The spell, along with the newly added [[Kafuddle]], is the most reliable status ailment in the post-game, where nearly every monster is immune to Dazzle and Kasnooze. | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== |
Revision as of 15:15, 17 March 2018
Fuddle | |
---|---|
Japanese | メダパニ |
Rōmaji | Medapani |
Type | Debilitating |
Older names | Chaos, PanicAll |
Fuddle is a spell in the Dragon Quest series. It has a 100% chance to confuse a group of enemies, barring resistance, and costs 5 mp.
Appearances
Dragon Quest II
Fuddle itself doesn't appear in II per se, but it's effect is present as one of the results of Hocus Pocus.
Dragon Quest III
Fuddle debuts as a proper spell in III, withMagi and Sages will learn it at level 27. The spell targets only a single enemy, somewhat limiting it's usefulness compared to Snooze and Dazzle. If a party member is afflicted by the spell, they can be snapped out of it by striking them; this safety feature is limited to III, however.
Dragon Quest IV
Fuddle is learned by Borya at level 30, and has the same range as before. The spell is more useful than in III, as only a handful of enemies have an immunity--even into the final areas and bonus dungeon.
Dragon Quest V
Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability all the way to the end game.
Name | Level |
---|---|
Goodybag | -- |
Pocus poppet | 2 |
Minidemon | 10 |
Grudgerigar | 13 |
Ghost | 15 |
Jailcat | 22 |
Slime | 22 |
Chimaera | 31 |
Harry | 15 |
Debora | 22 |
Sancho | 32 |
Dragon Quest VI
Fuddle is learned by Ashlynn at level 18. Other characters can learn it by advancing to rank 4 of the Mage vocation.
Dragon Quest VII
Fuddle is very scarce in the seventh game, only being learned by reaching rank 6 of the goodybag vocation.
Dragon Quest VIII
Jessica learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp. The spell, along with the newly added Kafuddle, is the most reliable status ailment in the post-game, where nearly every monster is immune to Dazzle and Kasnooze.
Dragon Quest IX
Fuddle is learned by mages at level 19 and armamentalists at level 20. It costs 5 MP to cast with a base accuracy of 50%, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.