Defender
From Dragon Quest Wiki
Defender | |
---|---|
Japanese | ぼうぎょ |
Rōmaji | Bōgyo |
Type | Talent |
Defender is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:
Ability | Skill Points |
---|---|
Buff | 5 |
Heal | 11 |
Dazzleflash | 17 |
Kabuff | 27 |
Defending Champion | 42 |
Midheal | 57 |
Weakening Wallop | 77 |
Sap Guard | 100 |
Dragon Quest Monsters: Joker 2[edit]
Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:
Ability | Skill Points |
---|---|
Buff | 5 |
Heal | 11 |
Dazzleflash | 17 |
Kabuff | 27 |
Defending Champion | 40 |
Midheal | 53 |
Weakening Wallop | 66 |
Selflessness | 80 |
Sap Guard | 100 |
Dragon Quest Monsters: The Dark Prince[edit]
Defender can be learned by Komodos, Leery louts, Shell slimes, Armoured wartoises, Bagworms, Crabids, and Tortoceratopses.
Ability | Skill Points | Description |
---|---|---|
Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. |
Heal | 10 | Restores 28 or more HP to a single ally. |
Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
Dazzleflash | 30 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Kabuff | 50 | Increases the defence of all allies for 4 to 7 turns. |
Intense Defence | 70 | Assumes an impenetrable defensive stance that reduces most damage received by 9⁄10. Can only be used once per battle. |
Midheal | 85 | Restores 76 or more HP to a single ally. |
Selflessness | 100 | Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |