Cluboon ace
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| Dragon Quest monster | |
|---|---|
| Cluboon ace | |
Art by Akira Toriyama | |
| Japanese | グラブゾンジャック |
| Romaji | |
| First appearance | Dragon Quest Monsters: Joker |
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
| Cluboon ace | |
|---|---|
| Family | Incarni |
| Rank | ??? |
| Description | A mighty ape whose hide is tougher than an earthen fortress wall. |
| Weapons | Swords, Spears, Axes, Claws, Staves |
| Traits | Psycho |
| Resistances | Vulnerable to Fire, Healed by Earth, Whackproof |
| Skill | Cluboon III |
| Location | - |
| Breeding chart | Incarnus x Material family rank A or higher |
Dragon Quest Monsters: Joker 2[edit]
| Cluboon Ace | |
|---|---|
| Family | ??? |
| Rank | ??? |
| Size | S |
| Weapons | Swords, Axes, Spears, Claws, Staves |
| Traits | Psycho, Hit Squad |
| Resistances | Resists Abiliterator, Blade Blunter Fizzle, Sag, Sap, Decelerate, and Dim. Immune to Bang, Donk, Whack, Dazzle, Poison, Confusion, Inaction, Paralysis, and Sleep |
| Skill | Cluboon III |
| Location | - |
| Breeding chart | Incarnus x Material family (Rank S or higher) |
Dragon Quest Monsters: Joker 2 Professional[edit]
| #418 - Cluboon ace | |||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Bestiary # | 418 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Dragon Quest Tact[edit]
The Cluboon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Diamagon ace. It can participate in Wulfspade's Battle Road as a party member.
Stats
| Family | Rank | Role | ||
??? |
Defence |
|||
| Max Level | HP | MP | Move | |
| 130 | 1,020 | 354 | 2-3 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 320 | 458 | 353 | 141 | 55 |
Basic Skills
| First | Second | Third | ||
| Big Defense | Falling Stars* | Pile Hammer* | ||
Awakening Skills
| First | Second | Third |
| Move +1 / Stats Up | Frizz Res +25 / Stats Up | Pile Hammer Potency +5% / Stats Up Kongou Stance: When attacked by enemy:: Occasionally triggers Invigorate. |
| Fourth | Fifth | |
| Sizz Res +25 / Stats Up | Pile Hammer Potency +5% / Stats Up Max HP +100 |
|
Leader Perks
| First | |
| Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it. | |
Basic Perks
| First | Second | Third |
| Max HP +30 DEF +20 |
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments. | Pile Hammer Potency +2% |
Perk Details
| First | |
| Move +1: Raises Move by 1. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Normal | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Very Weak | Very Weak | Half Res | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Super Weak | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Immune | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Super Weak |
