Antimagician

From Dragon Quest Wiki

Antimagician is a talent in Dragon Quest Monsters: The Dark Prince.

Dragon Quest Monsters: The Dark Prince[edit]

The Antimagician talent is naturally learned by Vampire cat, Winky, Peeper, Gryphon, and Night sneaker.

Antimagician
Ability Description Skill Points
Dim Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 3
Fizzle Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 10
Ping Greatly increases the wisdom of a single ally for 4 to 7 turns. 20
Drain Magic Absorbs some MP from a single enemy. 30
Mist Me Negates all damages 1 time only. Ineffective against certain attacks. 50
Kadim Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 70
Mercurial Thrust A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else. 85
Bounce Reflects most spells back at the caster for 4 to 7 turns. 100