List of spells in Dragon Quest II: Difference between revisions
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| [[Kasap]] || 2 || || 10 || Support || Decreases the defense of all enemies | | [[Kasap]] || 2 || || 10 || Support || Decreases the defense of all enemies | ||
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| [[Kaboom]] || 8 || || 19 || Offensive || Does | | [[Kaboom]] || 8 || || 19 || Offensive || Does 68~92 damage to all enemies | ||
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| [[Sizz]] || 2 || 3 || || Offensive || Does 12~20 damage to one enemy | | [[Sizz]] || 2 || 3 || || Offensive || Does 12~20 damage to one enemy |
Revision as of 23:43, 3 January 2015
The following are lists of spells found in various versions of Dragon Quest II.
NES version
Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
---|---|---|---|---|---|
Antidote | 3 | 6 | 12 | Non-combat | Cures one ally of poison |
Chance | 15 | 25 | Support | Random effect (see below) | |
Defeat | 4 | 23 | Offensive | Kills a group of enemies | |
Defense | 2 | 10 | Support | Decreases the defense of all enemies | |
Explodet | 8 | 19 | Offensive | Does ~60 damage to all enemies | |
Firebal | 2 | 3 | Offensive | Does ~20 damage to one enemy | |
Firebane | 4 | 18 | Offensive | Does ~30 damage to all enemies | |
Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | |
HealAll | 8 | 15 | Healing | Restores full HP to one ally | |
Healmore | 5 | 14 | 1 | Healing | Restores ~50 HP to one ally |
Increase | 2 | 20 | Support | Increases defense of all allies | |
Infernos | 4 | 4 | Offensive | Does ~30 damage to a group of enemies | |
Open | 2 | 23 | Non-combat | Opens a locked door | |
Outside | 6 | 12 | 17 | Non-combat | Warps out of cave or tower |
Repel | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | |
Return | 6 | 10 | Non-combat | Warps to the last place you saved | |
Revive | 15 | 25 | Non-combat | Returns a dead ally to life with 1 HP | |
Sacrifice | 1 | 28 | Offensive | Kills all enemies and the caster | |
Sleep | 2 | 2 | Support | Puts a group of enemies to sleep | |
StepGuard | 4 | 17 | 21 | Non-combat | Prevents damage from swamps and barriers |
StopSpell | 3 | 8 | Support | Prevents spells of a group of enemies | |
Surround | 2 | 6 | Support | Surrounds a group of enemies in illusions |
Phone version
This version removed the Click spell and gave the Princess of Moonbrooke Kazing rather than Safe Passage.
Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
---|---|---|---|---|---|
Squelch | 3 | 6 | 12 | Non-combat | Cures one ally of poison |
Hocus Pocus | 15 | 25 | Support | Random effect (see below) | |
Thwhack | 4 | 23 | Offensive | Kills a group of enemies | |
Kasap | 2 | 10 | Support | Decreases the defense of all enemies | |
Kaboom | 8 | 19 | Offensive | Does 68~92 damage to all enemies | |
Sizz | 2 | 3 | Offensive | Does 12~20 damage to one enemy | |
Sizzle | 4 | 18 | Offensive | Does 50~65 damage to all enemies | |
Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | |
Fullheal | 8 | 15 | Healing | Restores full HP to one ally | |
Midheal | 5 | 14 | 1 | Healing | Restores ~50 HP to one ally |
Kabuff | 2 | 20 | Support | Increases defense of all allies | |
Woosh | 4 | 4 | Offensive | Does 17~33 damage to a group of enemies | |
Evac | 6 | 12 | 17 | Non-combat | Warps out of cave or tower |
Holy Aura | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | |
Zoom | 6 | 10 | Non-combat | Warps to the last place you saved | |
Kazing | 15 | 25 | 22 | Non-combat | Returns a dead ally to life with 1 HP |
Kamikazee | 1 | 28 | Offensive | Kills all enemies and the caster | |
Snooze | 2 | 2 | Support | Puts a group of enemies to sleep | |
Safe Passage | 4 | 17 | Non-combat | Prevents damage from swamps and barriers | |
Fizzle | 3 | 8 | Support | Prevents spells of a group of enemies | |
Dazzle | 2 | 6 | Support | Surrounds a group of enemies in illusions |
Chance effects
- A Defeat spell that affects all enemies.
- A Heal spell that affects all allies.
- An Increase spell, but stronger than usual.
- All enemies become confused.
- A Sleep spell that affects all enemies.
- A Defense spell, but stronger than usual.
- The "Sorcerers Call", which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with Hargon or Malroth, this merely restarts the battle.
- Revive a fallen party member with full HP restored.