Psyche Up: Difference between revisions

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<center><small>''For the skill of the name "PsycheUp" that appears in'' {{DQM}} and {{DQM2}}, ''see'' '''[[PsycheUp]]'''.</small></center>
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of'' {{Dragon Quest VII}}, ''see'' '''[[Focus Strength]]'''.</small></center>
{{Spell Infobox
{{Spell Infobox
|title = Psyche Up
|image =  
|image =  
|japanese =  
|japanese = ためる
|romaji =  
|romaji = {{tt|Tameru|Accumulate}}
|old =  
|old = None
|type = Skill
|type = Skill
}}
}}
'''Psyche Up''' is a recurring skill in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''Dragon Quest VII'', it let the user take a turn to focus before attacking. Starting with ''Dragon Quest VIII'', it was changed to increase [[tension]] by one level.
 
{{stub}}
 
'''Psyche Up''' is a recurring skill in the {{DQSeries}}.
 
It first appeared in {{DQ8}}, where it increases [[Tension]] by one level.
 
Note that this is an entirely different skill than the [[PsycheUp]] featured in {{DQM}} and {{DQM2}}, having different effects and a different name in Japanese. It is also a seperate skill from the skill "PsycheUp" that appeared in the {{PlayStation}} Version of {{Dragon Quest VII}}, which is now known as [[Focus Strength]] in the modern English localization.


==Appearances==
==Appearances==
==={{DQ8}}===
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game.
*Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms (Golden, Divine, and Ultimate) of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of [[tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn.
Other enemies that can psych themselves up include [[Mischievous mole]], [[Spiked hare]], [[Hood]], [[Buffalo wing]], [[Mad mole]], [[Soul Mole]], [[Bomboulder]], [[Bulldozer]], [[Hoodlum]], [[Jackal ripper]], [[Golem]], [[Ice queen]], [[Hellhound]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Buffalogre]], [[Dullahan]], [[Statue of Yangus]], [[Belial]], [[Heavy hood]], [[Hell's gatekeeper]], and [[Soul Mole in Memoriam]].


===''[[Dragon Quest VII]]''===
Infamous Monsters who can psych themsleves up include [[Brickman]], [[Digby (Infamous Monster)]], [[Doug]], [[Dugan]], [[Hazel (Recruit)]], [[McHammer]], [[Mornstar]], [[Orrid]], [[Pierce]], and [[Stoneman (Recruit)]].
Doubles strength for the next attack.


===''[[Dragon Quest VIII]]''===
==={{DQ9}}===
All four player characters have '''Psyche Up''' as one of their basic commands.
This ability is learned with 16 skill points invested into their [[List of focus skills in Dragon Quest IX|Focus skill]].


===''[[Dragon Quest IX]]''===
==={{DQTact}}===
This ability is learned with 16 skill points invested into [[List of focus skills in Dragon Quest IX|Focus skill]].
Psyche Up is already known by [[Yangus]], [[Jessica Albert]], and [[Angelo]] at level 1 and costs 10 {{MP}} to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of {{MP}} it costs to use, costing 0 {{MP}} at max rank.
{{DQTactSkill
|name=Psyche Up
|kanji=ためる
|romanji=Tameru
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=10
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact Tension.png]]<br>Tension Up
|description=Raises the user's [[Tension]] for 1 turn
|monsters=[[Yangus]], {{Jessica}}, [[Angelo]]
}}
 
==={{SSB5}}===
Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the {{Hero Smash}}'s knockback for his next {{Attack}} and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.


==See also==
==See also==
*[[Egg On]]
*[[Egg On]]
*[[Feel the Burn]]
*[[Feel the Burn]]
*[[Intensso]]
*[[Timbrel of Tension]]
*[[Timbrel of Tension]]


{{clear}}


[[category:Skills]]
{{DQSkills}}
[[Category:Dragon Quest VII skills]]
 
[[Category:Skills]]
[[Category:Tension skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Super Smash Bros. Ultimate skills]]
[[fr:Tension (aptitude)]]

Latest revision as of 11:42, 18 April 2024

For the skill of the name "PsycheUp" that appears in Dragon Quest Monsters and Dragon Quest Monsters 2, see PsycheUp.
For the skill of the name "PsycheUp" that appears in the old localization of Dragon Quest VII, see Focus Strength.


Psyche Up is a recurring skill in the Dragon Quest series.

It first appeared in Dragon Quest VIII: Journey of the Cursed King, where it increases Tension by one level.

Note that this is an entirely different skill than the PsycheUp featured in Dragon Quest Monsters and Dragon Quest Monsters 2, having different effects and a different name in Japanese. It is also a seperate skill from the skill "PsycheUp" that appeared in the PlayStation Version of Dragon Quest VII, which is now known as Focus Strength in the modern English localization.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

All six player characters have Psyche Up as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a 13rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the Timbrel of Tension in conjunction with this move during the end-game.

  • Many monsters are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High Tension. Brownies, Ice queens, Sirens, Captain Crow, and some of the forms (Golden, Divine, and Ultimate) of the Lord of the Dragovians have variations where they are capable of gaining two levels of tension in a single turn. Sirens and Ice queens can also psyche themselves up to the third level of tension in one turn. Brownies and the Golden dragon are even capable of reaching a state of Super High Tension in a single turn.

Other enemies that can psych themselves up include Mischievous mole, Spiked hare, Hood, Buffalo wing, Mad mole, Soul Mole, Bomboulder, Bulldozer, Hoodlum, Jackal ripper, Golem, Ice queen, Hellhound, Red horn, Stone golem, Dark dullahan, Buffalogre, Dullahan, Statue of Yangus, Belial, Heavy hood, Hell's gatekeeper, and Soul Mole in Memoriam.

Infamous Monsters who can psych themsleves up include Brickman, Digby (Infamous Monster), Doug, Dugan, Hazel (Recruit), McHammer, Mornstar, Orrid, Pierce, and Stoneman (Recruit).

Dragon Quest IX: Sentinels of the Starry Skies[edit]

This ability is learned with 16 skill points invested into their Focus skill.

Dragon Quest Tact[edit]

Psyche Up is already known by Yangus, Jessica Albert, and Angelo at level 1 and costs 10 MP to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of MP it costs to use, costing 0 MP at max rank.

Psyche Up (ためる Tameru)Tactlogo.png
Ability information
Psyche Up
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 10
Range Additional effects
DQTact Range1.png
Self
DQTact Tension.png
Tension Up
Description
Raises the user's Tension for 1 turn
Naturally learnt by
Yangus, Jessica, Angelo


Super Smash Bros. Ultimate[edit]

Psyche Up appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next Attack and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.

See also[edit]