Dragon Quest XI: Echoes of an Elusive Age: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 32: Line 32:
The game is set in the world of [[Erdrea]] and begins as the kingdom of [[Dundrasil]] is invaded and destroyed by an army of monsters. The protagonist, an infant during the attack, survives and is found floating down a river by an older man named [[Chalky]] in the village of [[Cobblestone]]. The protagonist is adopted by Chalky's daughter Amber and raised in the village. After the protagonist's coming-of-age ceremony, [[Amber]] reveals the truth to him about his birth and adoption and sends him to meet [[King Carnelian]] of [[Heliodor]]. However, the king accuses him of being an evil entity and throws him into the dungeons. Imprisoned, the protagonist meets a thief called [[Erik]], who reveals that he was sent to meet him, as the mark on his hand is proof that he is the {{Luminary}}, a legendary hero chosen by the world tree [[Yggdrasil]] to save Erdrea from evil. The pair escape and evade capture, later joined by two mages: {{Veronica 11}}, trapped in a child's body due to a curse, and her twin sister, {{Serena 11}}. On their quest to help the Luminary reach the sacred tree [[Yggdrasil]], they gain three other companions: [[Sylvando]], a traveling entertainer, [[Rab]], former king of Dundrasil and the protagonist's grandfather and [[Jade]], exiled princess of Heliodor who helped the infant protagonist escape during the attack of Dundrasil.
The game is set in the world of [[Erdrea]] and begins as the kingdom of [[Dundrasil]] is invaded and destroyed by an army of monsters. The protagonist, an infant during the attack, survives and is found floating down a river by an older man named [[Chalky]] in the village of [[Cobblestone]]. The protagonist is adopted by Chalky's daughter Amber and raised in the village. After the protagonist's coming-of-age ceremony, [[Amber]] reveals the truth to him about his birth and adoption and sends him to meet [[King Carnelian]] of [[Heliodor]]. However, the king accuses him of being an evil entity and throws him into the dungeons. Imprisoned, the protagonist meets a thief called [[Erik]], who reveals that he was sent to meet him, as the mark on his hand is proof that he is the {{Luminary}}, a legendary hero chosen by the world tree [[Yggdrasil]] to save Erdrea from evil. The pair escape and evade capture, later joined by two mages: {{Veronica 11}}, trapped in a child's body due to a curse, and her twin sister, {{Serena 11}}. On their quest to help the Luminary reach the sacred tree [[Yggdrasil]], they gain three other companions: [[Sylvando]], a traveling entertainer, [[Rab]], former king of Dundrasil and the protagonist's grandfather and [[Jade]], exiled princess of Heliodor who helped the infant protagonist escape during the attack of Dundrasil.


The party eventually arrives at the heart of Yggdrasil]], which contains the [[Erdwin's Equipment#Sword of Light|Sword of Light]], the {{Luminary}}'s destined weapon. However, just as the Luminary is about to take it, he and the party are intercepted by Carnelian and his retainers [[Jasper]] and [[Hendrik]]. It is revealed that Carnelian was possessed by an evil sorcerer known as Mordegon and that Jasper is [[Mordegon] ]'s agent. The two subdue Hendrik and the Luminary's party, with Mordegon taking the Sword of Light and absorbing the heart of Yggdrasil, destroying the tree and plunging the world into an age of darkness. The Luminary returns to Cobblestone, separated from the others, turned into a fortified refuge for Heliodor citizens led by Carnelian and Hendrik. They apologize to the Luminary for all the troubles they caused him. Hendrik joins forces with the Luminary, and together they reclaim Heliodor from Mordegon's forces. After reuniting with the rest of the party, except for Veronica, who perished saving the others during the fall of Yggdrasil, the Luminary obtains the means to forge a new Sword of Light, which they use to defeat Jasper and Mordegon, which restores Yggdrasil and the world.
The {{Party 11}} eventually arrives at the heart of Yggdrasil]], which contains the [[Erdwin's Equipment#Sword of Light|Sword of Light]], the {{Luminary}}'s destined weapon. However, just as the Luminary is about to take it, he and the {{Party 11}} are intercepted by Carnelian and his retainers [[Jasper]] and [[Hendrik]]. It is revealed that Carnelian was possessed by an evil sorcerer known as Mordegon and that Jasper is [[Mordegon]]'s agent. The two subdue Hendrik and the Luminary's {{Party 11}}, with Mordegon taking the Sword of Light and absorbing the heart of Yggdrasil, destroying the tree and plunging the world into an age of darkness. The Luminary returns to Cobblestone, separated from the others, turned into a fortified refuge for Heliodor citizens led by Carnelian and Hendrik. They apologize to the Luminary for all the troubles they caused him. Hendrik joins forces with the Luminary, and together they reclaim Heliodor from Mordegon's forces. After reuniting with the rest of the {{Party 11}}, except for Veronica, who perished saving the others during the fall of Yggdrasil, the Luminary obtains the means to forge a new Sword of Light, which they use to defeat Jasper and Mordegon, which restores Yggdrasil and the world.


Afterward, the party discovers the means to bring Veronica back within the [[Tower of Lost Time]]. There they meet the Timekeeper, who gives the Luminary the power to go back in time and defeats Mordegon before he can steal the Sword of Light and Yggdrasil's heart, thus saving Veronica from sacrificing herself. However, due to Mordegon's absence, a dark spirit is able to summon forth a mysterious orb called Erdwin's Lantern and merge with it, thus awakening the game's true antagonist, The Dark One, [[Calasmos]], who was previously destroyed in the timeline of Mordegon's rule. The party learns that a prior Luminary named Erdwin was betrayed and killed by his mage companion Morcant, who absorbed Calasmos's powers and transformed into Mordegon. Since he could not be destroyed forever without the power of the Luminary, Serenica, Erdwin's former sage companion and lover, then sealed the weakened Calasmos within Erdwin's Lantern and attempted to return to the past at the Tower of Lost Time, but was turned into the Timekeeper instead. The party then confronts and destroys Calasmos before the Luminary entrusts his mark to [[Serenica]], who reverts to her original form and uses it to return to the past and reunite with Erdwin. Accompanied by Veronica and Serena, he also returns the Sword of Light to Yggdrasil, who reveals itself to be Yggdragon, an ancient dragon of light defeated by Calasmos ages ago, whose body transformed into the tree Yggdrasil and gave life to Erdrea. Yggdragon bestows upon the Luminary the title of "Erdrick," the mightiest of all heroes, and keeps the Sword for the day when a new hero will need it to defend Erdrea from evil. In the mid-credits, Serenica reunites with Erdwin in the past, while after the credits, a young [[Hero's Mother (Dragon Quest III)|mother]], after reading the {{Luminary}}'s story in a book, wakes up her [[Hero (Dragon Quest III) |child]] from the bed, setting up the beginning of {{Dragon Quest III}}.
Afterward, the {{Party 11}} discovers the means to bring Veronica back within the [[Tower of Lost Time]]. There they meet the Timekeeper, who gives the Luminary the power to go back in time and defeats Mordegon before he can steal the Sword of Light and Yggdrasil's heart, thus saving Veronica from sacrificing herself. However, due to Mordegon's absence, a dark spirit is able to summon forth a mysterious orb called Erdwin's Lantern and merge with it, thus awakening the game's true antagonist, The Dark One, [[Calasmos]], who was previously destroyed in the timeline of Mordegon's rule. The {{Party 11}} learns that a prior Luminary named Erdwin was betrayed and killed by his mage companion Morcant, who absorbed Calasmos's powers and transformed into Mordegon. Since he could not be destroyed forever without the power of the Luminary, Serenica, Erdwin's former sage companion and lover, then sealed the weakened Calasmos within Erdwin's Lantern and attempted to return to the past at the Tower of Lost Time, but was turned into the Timekeeper instead. The {{Party 11}} then confronts and destroys Calasmos before the Luminary entrusts his mark to [[Serenica]], who reverts to her original form and uses it to return to the past and reunite with Erdwin. Accompanied by Veronica and Serena, he also returns the Sword of Light to Yggdrasil, who reveals itself to be Yggdragon, an ancient dragon of light defeated by Calasmos ages ago, whose body transformed into the tree Yggdrasil and gave life to Erdrea. Yggdragon bestows upon the Luminary the title of "Erdrick," the mightiest of all heroes, and keeps the Sword for the day when a new hero will need it to defend Erdrea from evil. In the mid-credits, Serenica reunites with Erdwin in the past, while after the credits, a young [[Hero's Mother (Dragon Quest III)|mother]], after reading the {{Luminary}}'s story in a book, wakes up her [[Hero (Dragon Quest III) |child]] from the bed, setting up the beginning of {{Dragon Quest III}}.
{{spoiler|end}}
{{spoiler|end}}


Line 43: Line 43:
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the {{Party 11}} and has a strong sense of justice.
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.
Line 61: Line 61:
==New features==
==New features==
===Fun-size forge===
===Fun-size forge===
The [[Fun-Size Forge]] is a complete overhaul of the [[alchemy]] system first seen in ''VIII''. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.
The [[Fun-Size Forge]] is a complete overhaul of the [[alchemy]] system first seen in {{VIII}}. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.


The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.
Line 68: Line 68:
*The mini map on the overworld screen will highlight the direction where the next plot point is.
*The mini map on the overworld screen will highlight the direction where the next plot point is.
*[[Zoom]] can now be cast indoors.
*[[Zoom]] can now be cast indoors.
*[[Party Chat]] returns, with a menu screen similar to ''VIII''.
*[[Party Chat]] returns, with a menu screen similar to {{VIII}}.
*A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.
*A new camping system that serves as rest stops for the {{Party 11}}, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.


===Battle refinements===
===Battle refinements===
Line 75: Line 75:
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.
*The text displaying a monster's name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.
*The text displaying a monster's name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged {{Party 11}} configuration.
*A character's {{HP}} and {{MP}} are fully restored upon leveling up.
*A character's {{HP}} and {{MP}} are fully restored upon leveling up.
*The Luminary will be revived with one {{HP}} after battle if he perishes.
*The Luminary will be revived with one {{HP}} after battle if he perishes.
Line 84: Line 84:
*Draconian Quest: an excessively difficult mode for experienced players.
*Draconian Quest: an excessively difficult mode for experienced players.
*A sprint button that allows a character to dash.
*A sprint button that allows a character to dash.
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the {{PS2}} version of ''VIII''.
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the {{PS2}} version of {{VIII}}.
*Refined camera control for easier viewing of details.
*Refined camera control for easier viewing of details.


Line 104: Line 104:
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.
*A new character, Madame Cherie, has been added. She is a professor at [[L'Académie de Notre Maitre des Médailles]].
*A new character, Madame Cherie, has been added. She is a professor at [[L'Académie de Notre Maitre des Médailles]].
*Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on [[Sylvando]], [[Jade]], [[Erik]], and [[Rab]]'s activities.
*Additional sub scenarios are added at the beginning of Act 2 focusing on various {{Party 11}} members and what they were doing before rejoining the Luminary. In order, they elaborate on [[Sylvando]], [[Jade]], [[Erik]], and [[Rab]]'s activities.
*The Luminary is able to 'Become Companions' with any party member (rather than just [[Gemma]]) in Act 3, with a scene added atop the Cobblestone Tor for each.
*The Luminary is able to 'Become Companions' with any {{Party 11}} member (rather than just [[Gemma]]) in Act 3, with a scene added atop the Cobblestone Tor for each.


====Party interaction====
====Party interaction====
Line 114: Line 114:
**The ability to silence the protagonists' idle sounds such as yawns and battle cries
**The ability to silence the protagonists' idle sounds such as yawns and battle cries
*Party members will follow behind the {{Luminary}} in 3D mode just as in 2D titles.
*Party members will follow behind the {{Luminary}} in 3D mode just as in 2D titles.
**Characters can be spoken to directly on the overworld without having to bring up the party chat menu.
**Characters can be spoken to directly on the overworld without having to bring up the [[Party Chat]] menu.
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.


manager
30,631

edits