Dragon Quest VII: Fragments of the Forgotten Past: Difference between revisions

Line 72: Line 72:
==Development==
==Development==
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The ''infamous'' planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The ''infamous'' planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]
''Dragon Quest VII'' was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game's release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game's overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judo-christian themes into the backstory and the scenarios of several plagued towns.  
''Dragon Quest VII'' was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game's release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game's overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns.  


The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, ''Dragon Quest VII'' was predicted to be so successful in Japan that it would "create a 50 billion yen effect on the Japanese economy", said research firm DIHS. ''Dragon Quest VII'' would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and ''the'' highest selling title in the series until the release of ''IX'' in 2009.
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, ''Dragon Quest VII'' was predicted to be so successful in Japan that it would "create a 50 billion yen effect on the Japanese economy", said research firm DIHS. ''Dragon Quest VII'' would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and ''the'' highest selling title in the series until the release of ''IX'' in 2009.
Anonymous user