Absorb Magic: Difference between revisions

 
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|japanese = マホキテ
|japanese = マホキテ
|romaji = Mahokite
|romaji = Mahokite
|old = Absorb
|old = TakeMagic
|type = Support
|type = Support
}}
}}
'''Absorb Magic''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It enables a party member to recover MP each time they are targeted by an offensive spell.
'''Absorb Magic''' is a spell in the {{DQSeries}}.


The recurring armor piece [[Glombolero]] sometimes has this effect for the wearer.
It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost.
 
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely.


==Appearances==
==Appearances==
===[[Dragon Quest V]]===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Goodybag/recruit|Goodybag]]||4
|{{Goodybag R}}||4
|-
|-
|[[King cureslime/recruit|King cureslime]]||5
|{{King cureslime R}}||5
|-
|-
|[[Mudraker/recruit|Mudraker]]||10
|[[Mudraker/recruit|Mudraker]]||10
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||18
|{{Madason}}||18
|-
|-
|[[Magic marionette/recruit|Magic marionette]]||18
|{{Magic marionette R}}||18
|-
|-
|[[Prestidigitator/recruit|Prestidigitator]]||24
|{{Prestidigitator R}}||24
|-
|-
|[[Pip fighter/recruit|Pip fighter]]||25
|{{Pip fighter R}}||25
|}
|}
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies.
==={{DQ6}}===
Absorb Magic is granted by the first rank of the [[Sage]] vocation.
The enemies [[Urnexpected]] and [[Frighturn]] use it against the party.
==={{DQ7}}===
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation.
==={{DQ10}}===
{{Stub}}
==={{DQM}}===
Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}.
==={{DQM2}}===
TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]].


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Support spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
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