855
edits
(10 intermediate revisions by 5 users not shown) | |||
Line 4: | Line 4: | ||
|japanese = マホキテ | |japanese = マホキテ | ||
|romaji = Mahokite | |romaji = Mahokite | ||
|old = | |old = TakeMagic | ||
|type = Support | |type = Support | ||
}} | }} | ||
'''Absorb Magic''' is a spell in the | '''Absorb Magic''' is a spell in the {{DQSeries}}. | ||
The recurring | It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost. | ||
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Goodybag R}}||4 | ||
|- | |- | ||
| | |{{King cureslime R}}||5 | ||
|- | |- | ||
|[[Mudraker/recruit|Mudraker]]||10 | |[[Mudraker/recruit|Mudraker]]||10 | ||
|- | |- | ||
| | |{{Madason}}||18 | ||
|- | |- | ||
| | |{{Magic marionette R}}||18 | ||
|- | |- | ||
| | |{{Prestidigitator R}}||24 | ||
|- | |- | ||
| | |{{Pip fighter R}}||25 | ||
|} | |} | ||
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | |||
==={{DQ6}}=== | |||
Absorb Magic is granted by the first rank of the [[Sage]] vocation. | |||
The enemies [[Urnexpected]] and [[Frighturn]] use it against the party. | |||
==={{DQ7}}=== | |||
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation. | |||
==={{DQ10}}=== | |||
{{Stub}} | |||
==={{DQM}}=== | |||
Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. | |||
==={{DQM2}}=== | |||
TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]]. | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Support spells]] | |||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||
[[Category:Dragon Quest VI spells]] | |||
[[Category:Dragon Quest VII spells]] | |||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] |
edits