Psyche Up

From Dragon Quest Wiki

Psyche Up is a recurring skill in the Dragon Quest series. It first appears in Dragon Quest VIII, where it was changed to increase tension by one level.

Appearances

Dragon Quest VIII: Journey of the Cursed King

All four player characters have Psyche Up as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a 1/3rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the Timbrel of Tension in conjunction with this move during the end-game.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 16 skill points invested into their Focus skill.

Dragon Quest Monsters

This ability can be learned by a variety of monsters once they reach at least level 12 with at least 72 HP, 82 strength, and 68 defense. It is naturally learned by the DarkHorn, Golem, MadCandle, ManEater and Saccer.

Dragon Quest Monsters 2

The requirements to learn PsycheUp are unchanged. It is naturally learned by the Moray.

Super Smash Bros. Ultimate

Psyche Up appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next attack and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.

See also