Goodybag

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"I DAnCe and taP, I spiN, I cLap, anD All wHo watCH gET diZzy anD THAT is WhAt maKEs mE A goooOOOdyBAG!"

Fortune Street

For the monster class in Dragon Quest VII, see JewelBag (Class).

The goodybag (originally Dancing Jewel, JewelBag in later translations and TreasureBag in fan-translations) is one of the more notorious monsters in the Dragon Quest series. Introduced in Dragon Quest III, it is a monster that looks like a tied burlap sack with treasures (a crown, a ring, string of pearls, etc.) hovering in mid-air around it.

Characteristics

The goodybag appears as a burlap sack with a cartoon face on it, tongue lolling out. This much makes it similar to the blue bag o' laughs, only with floating treasures.

Goodybags typically specialize in casting disruptive magic, such as Fizzle and Fuddle, combining with their agility and evasiveness to make them bothersome monsters to face. Being bags of treasure, they are also prone to dropping a considerable amount of gold.

Recent titles have shown goodybags to have erratic speech, indicated by random capitalization. This is illustrated especially well in Fortune Street and Rocket Slime, where parts of their text may also be colored red or blue in addition to the standard black.

Appearances

Main series

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#50 - Goodybag
HP MP Experience Gold
72 255 60 444
Attack Defense Speed
49 80 60
Dropped Item Gold ring
Bestiary # 50
Game Dragon Quest VI
Console DS


#120 - JewelBag
Jewelbag.gif
HP MP Experience Gold
200 10 90 350
Attack Defense Speed
99 80 10
Dropped Item Pink Pearl
JewelBag Heart (rare)
Locations Various Bags
Coastal
Skills Lure Dance
Call for Help (Healer)
Spells Beat
Family Material
Capture Rate Very Hard
Bestiary # 120
Game Dragon Quest VII
Console PSX

The JewelBag can be found in various bags around the world and in the Halfling's Cave in the past. It is also one of the forms that the WonderEgg will become when hatched. The JewelBag has a rare chance of dropping a JewelBag Heart, allowing a party member to become a JewelBag when it is taken to the Temple of Dharma.


JewelBag (Boss)
Jewelbag.gif
HP MP Experience Gold
110 652 (with Cavemon) 823 (with Cavemon)
Attack Defense Speed
Locations Verdham
Skills Lure Dance
Odd Dance
Spells Defense
Family Material
Game Dragon Quest VII
Console PSX

The JewelBag boss accompanies Cavemon in the Marsh Cave in Verdham.

The two JewelBags's physical attack will do ~10 damage. They will also use Defense to lower the party's defenses, LureDance to make one party member lose a turn, and OddDance to lower a party member's MP.

If the Hero and Gabo have Bladed Boomerangs, it makes the battle easier. They should regularly attack because their first attack will hit the Cavemon first and then the JewelBags in successive damage. Kiefer should use Psycheup/FireSlash combo. Maribel should cast Sap on the Cavemon twice.

The player is advised to take out the Cavemon first as its attacks are more devastating. When the Cavemon is defeated, the JewelBags become much simpler.


#63 - Jewelbag
HP MP Experience Gold
55 8 32 106
Attack Defense Speed
54 51 50
Dropped Item Gold bracer (common)
Prayer ring (rare)
Locations Swordsman's Labyrinth
Family Material
Bestiary # 63
Game Dragon Quest VIII
Console PS2
Description An enchanted bag of treasure-turned-monster. Highly resistant to almost every spell, except those that drain its magic.


#151 - Goodybag
[[Image:|200px]]
HP MP Experience Gold
126 48 500 336
Attack Defense Speed
115 130 146
Dropped Item Brighten rock (common, 1/16)
Pink pearl (rare, 1/64)
Locations Iluugazar Plains
The Bowhole
Skills Sultry Dance
Family Material
Bestiary # 151
Game Dragon Quest IX
Console DS
Description Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance.
The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm.

Monsters series

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Goodybags when synthesised over level twenty create a Goodybag X. Two level fifty Goodybag X's make a Goodybag XY.

Dragon Quest Heroes: Rocket Slime

Goodybags appear as rare monsters in the game, capable of appearing in all areas except Forewood Forest and the Flying Clawtress. They only appear in specific rooms, and only appear rarely at that, scampering away once they spot the player and may attempt to escape with Zoom if they are not captured or defeated quickly enough. Because of this, they can be seen as parallels to metal monsters in other titles since these monsters do no appear as enemies in the game. Because experience points are not used in Rocket Slime, goodybags will instead drop large amounts of gold (in the form of treasures) when struck and often drop lucky bags containing valuable materials when defeated.

In tank battles, the goodybag will use Zoom to infiltrate the enemy tank and return on-foot with a stolen piece of ammo. It is incredibly swift, but is prone to getting stuck if enemies repeatedly get in its way.

Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan

Itadaki Street DS

Fortune Street

Related Monsters

Gallery