Scrimsley Terror: Difference between revisions

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|kanji=モンストラー
|kanji=モンストラー
|romanji=Monsutorā (from [[Scrimsley|Monsutoru]])
|romanji=Monsutorā (from [[Scrimsley|Monsutoru]])
|firstappear=''[[Dragon Quest VI]]''
|firstappear={{DQ6}}
}}
}}
The '''Scrimsley terror''' is an optional boss monster exclusive to the sixth game in the series. The monster is first encountered by the {{Hero 6}} and his party when they stay at the inn of the [[Scrimsley|eponymous town]].
The '''Scrimsley terror''' is an optional boss {{MFamilies}} exclusive to the sixth game in the series. The {{MFamilies}} is first encountered by the {{Hero 6}} and his {{Party 6}} when they stay at the inn of the [[Scrimsley|eponymous town]].
 
==Characteristics==
==Characteristics==
The Scrimsley terror is a purple pallet swap of the [[Drackal]] monster, and as such resembles a dragon mixed with a rat. The beast is strictly nocturnal, spending its night stomping about Scrimsley and leaving immense tracks in its wake. That being said, it has not actually attacked a single citizen and road damage aside it has not caused any property destruction either.
The Scrimsley terror is a purple pallet swap of the [[Drackal]] monster, and as such resembles a dragon mixed with a rat. The beast is strictly nocturnal, spending its night stomping about [[Scrimsley]] and leaving immense tracks in its wake. That being said, it has not actually attacked a single citizen and road damage aside it has not caused any property destruction either.


==Appearances==
==Appearances==
==={{DQ6}}===
==={{DQ6}}===
{{spoiler|start}}
{{spoiler|start}}
The {{MFamilies}} is revealed to be [[Amos]], the town {{Hero 6}} who developed this peculiar condition after being bitten on the backside by a {{MFamilies}} when saving a lost child. The townsfolk are aware that the terror is indeed "their [[Amos]]", and forbid the player from revealing the truth to the man: if he learns of nightly transformations, [[Amos]] will leave [[Scrimsley]] and cannot be recruited into the {{Party 6}}.


The monster is revealed to be [[Amos]], the town Hero who developed this peculiar condition after being bitten on the backside by a monster when saving a lost child. The townsfolk are aware that the terror is indeed "their Amos", and forbid the player from revealing the truth to the man: if he learns of nightly transformations, Amos will leave Scrimsley and cannot be recruited into the party.
Instead, it is suggested that the player retrieve the [[Seeds of reason]] in [[Hazy Heights]] in the hopes that they will cure [[Amos]]. When administered to the man, he transforms immediately--however, he now has full control of himself and can change at will via the [[Megamorphosis]] skill. Thankful to the {{Hero 6}} for curing him (more or less), [[Amos]] offers to join the group on their adventure.
 
Instead, it is suggested that the player retrieve the [[Seeds of reason]] in [[Hazy Heights]] in the hopes that they will cure Amos. When administered to the man, he transforms immediately--however, he now has full control of himself and can change at will via the [[Megamorphosis]] skill. Thankful to the Hero for curing him (more or less), Amos offers to join the group on their adventure.
{{spoiler|end}}
{{spoiler|end}}


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*[[Drastic drackal]]
*[[Drastic drackal]]
*[[Rover]]
*[[Rover]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI bosses]]
[[Category:Dragon Quest VI bosses]]

Latest revision as of 05:39, 2 January 2024

The Scrimsley terror is an optional boss monster exclusive to the sixth game in the series. The monster is first encountered by the Hero and his party when they stay at the inn of the eponymous town.

Characteristics[edit]

The Scrimsley terror is a purple pallet swap of the Drackal monster, and as such resembles a dragon mixed with a rat. The beast is strictly nocturnal, spending its night stomping about Scrimsley and leaving immense tracks in its wake. That being said, it has not actually attacked a single citizen and road damage aside it has not caused any property destruction either.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Warning: Spoilers!
Click expand to view content

The monster is revealed to be Amos, the town Hero who developed this peculiar condition after being bitten on the backside by a monster when saving a lost child. The townsfolk are aware that the terror is indeed "their Amos", and forbid the player from revealing the truth to the man: if he learns of nightly transformations, Amos will leave Scrimsley and cannot be recruited into the party.

Instead, it is suggested that the player retrieve the Seeds of reason in Hazy Heights in the hopes that they will cure Amos. When administered to the man, he transforms immediately--however, he now has full control of himself and can change at will via the Megamorphosis skill. Thankful to the Hero for curing him (more or less), Amos offers to join the group on their adventure.


Scrimsley Terror (モンストラー Monsutorā)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Monstora.gif
Bestiary No.
Unnumbered boss monster
Recruit Rate
N/A
Experience *
310
Gold
170
HP *
800
MP
0
Attack
115
Defence
90
Agility
40
Evasion
1/64
Spell(s)
None
Skill(s)
Defend
Stomp
Fang
Location(s)
Scrimsley
Item(s) dropped
Stone fangs116
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
60%
Strike/Rock resistance *
60%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
50%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes


Similar species[edit]