Psyche Up: Difference between revisions
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==Appearances== | ==Appearances== | ||
===[[Dragon Quest VII]]=== | ===''[[Dragon Quest VII]]''=== | ||
Doubles strength for the next attack. | Doubles strength for the next attack. | ||
===[[Dragon Quest VIII]]=== | ===''[[Dragon Quest VIII]]''=== | ||
All four player characters have '''Psyche Up''' as one of their basic commands. | All four player characters have '''Psyche Up''' as one of their basic commands. | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
This ability is learned with 16 skill points invested into [[List of focus skills in Dragon Quest IX|Focus skill]]. | This ability is learned with 16 skill points invested into [[List of focus skills in Dragon Quest IX|Focus skill]]. | ||
==See also== | ==See also== |
Revision as of 09:36, 16 June 2016
Psyche Up | |
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Japanese | |
Type | Skill |
Psyche Up is a recurring skill in the Dragon Quest series. Introduced in Dragon Quest VII, it let the user take a turn to focus before attacking. Starting with Dragon Quest VIII, it was changed to increase tension by one level.
Appearances
Dragon Quest VII
Doubles strength for the next attack.
Dragon Quest VIII
All four player characters have Psyche Up as one of their basic commands.
Dragon Quest IX
This ability is learned with 16 skill points invested into Focus skill.