Squelch: Difference between revisions

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'''Antidote''' or '''Squelch''' is a spell in '' various Dragon Quest games. When used it removes [[poison]] and [[envenomed]] status.
'''Squelch''', originally known as '''Antidote''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. When used, it removes [[poison]] and [[envenomed]] status from a party member.
 
==Appearances==
 
===[[Dragon Quest VIII]]===
 
===[[Dragon Quest IX]]===
Squelch is learned by [[priest]]s at level 3, [[thief|thieves]] and [[ranger]]s at level 4, and [[sage]]s at level 5. It costs 2 MP to cast.
 
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[[Category:Spells]]
[[Category:Spells]]

Revision as of 21:35, 26 September 2010

Squelch, originally known as Antidote, is a recurring spell in the Dragon Quest Series. When used, it removes poison and envenomed status from a party member.

Appearances

Dragon Quest VIII

Dragon Quest IX

Squelch is learned by priests at level 3, thieves and rangers at level 4, and sages at level 5. It costs 2 MP to cast.