manager
31,373
edits
Antiyonder (talk | contribs) No edit summary |
|||
(37 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|title = Dragon Quest Monsters: Caravan Heart | |title = Dragon Quest Monsters: Caravan Heart | ||
|image= [[Image:DQMCH_Logo.png| | |image= [[Image:DQMCH_Logo.png|center|325px]][[Image:DQMCH_group.png|center|325px]] | ||
|caption = | |caption = | ||
|developer = [[TOSE]] | |developer = [[TOSE]] | ||
Line 12: | Line 12: | ||
|modes = Single player | |modes = Single player | ||
|ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages | |ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages | ||
|platforms = | |platforms = {{Game Boy Advance}} | ||
|media = | |media = | ||
|requirements = | |requirements = | ||
|input = | |input = | ||
|series = | |series = {{Monsters Series}} | ||
}} | }} | ||
'''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the | '''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the {{DQSeries}}, developed for the {{Game Boy Advance}}. It is the third installment in the {{DQMSeries}}. | ||
The game was never released outside of Japan, though a fan-translation patch has been made. | The game was never released outside of Japan, though a fan-translation patch has been made. | ||
==Story== | ==Story== | ||
The game puts you in the shoes of a young [[Kiefer]] from | The game puts you in the shoes of a young [[Kiefer]] from {{DQ7}} in the same way the first ''[[Dragon Quest Monsters|Monsters]]'' game had as its main character a young [[Terry]] from {{DQ6}}. | ||
Up to his usual mischief, nine-year-old Kiefer upsets his father, the King of Gran Estard, more than ever before and flees to his room in hopes of escaping his punishment. Hiding inside his dresser, Kiefer hears a voice call out to him and wanders out to an odd silence and the presence of a [[ | Up to his usual mischief, nine-year-old Kiefer upsets his father, the King of Gran Estard, more than ever before and flees to his room in hopes of escaping his punishment. Hiding inside his dresser, Kiefer hears a voice call out to him and wanders out to an odd silence and the presence of a [[Teleportal]] in his room. Once stepping in, Kiefer finds himself in [[Torland]] from {{DQ2}} and must no sooner assume the role of a caravan leader in order to help a boy named Luin find a cure for his sick parents. | ||
==Characters== | ==Characters== | ||
*'''[[Kiefer]]''' | *'''[[Kiefer]]''' | ||
*'''[[Jacqueline|Foz]]''' | |||
*'''Randall''' - a Mapper. | *'''Randall''' - a Mapper. | ||
*'''Alex''' - a Warrior. | *'''Alex''' - a Warrior. | ||
Line 35: | Line 36: | ||
*'''Ripple''' - a Dancer. | *'''Ripple''' - a Dancer. | ||
*'''Ann''' - a Martial Artist. | *'''Ann''' - a Martial Artist. | ||
*'''Slalon''' - a dark blue [[Slime | *'''Slalon''' - a dark blue [[Slime]], the leader of the caravan until Kiefer arrives. | ||
*'''Luin''' - the leader of the caravan until he passes out and Slalon takes over. | *'''Luin''' - the leader of the caravan until he passes out and Slalon takes over. | ||
Line 43: | Line 44: | ||
===Wagons=== | ===Wagons=== | ||
[[ | [[File:DQMCH Platypunk scene.png|right|border|325px]] | ||
A staple of the | A staple of the [[Zenithia Trilogy]], the [[wagon]], makes a return in ''Caravan Heart'' as a central part of forming a team. The player will start out with one wagon in their caravan and can obtain two more as the game progresses, each wagon having to be assigned a guard monster and up to four humans depending on the individual weight of monster and person alike and the weight capacity of the wagon in question. The monster will be able to act each turn while the caravan members in the wagon will act according to the order they were placed in, with the fifth turn of a fight (and any preceding turns that caravan members couldn't act) being used by the wagon to get organized before the caravan members will repeat their actions where repetition is applicable. If a guard monster for a particular wagon gets KOed, or if the wagon has no guard monster, the caravan members will be unable to act in battle. | ||
===Food=== | ===Food=== | ||
Line 50: | Line 51: | ||
===Battles=== | ===Battles=== | ||
Unlike the other games in the Monsters sub-series, ''Caravan Heart'' uses a battle system akin to that of the traditional games where enemies can appear in individual groups well-exceeding the normal 3-on-3 battles, though the player is still restricted to as many as three acting monsters on their side. With this system in place many moves have been given their traditional traits such as Firebal (Sizz) being able to hit groups and Icebolt (Crack) being able to only hit one monster but significantly more as it advances. Additionally, monsters can only have six moves each as opposed to the previous 8, likely due to balance out with acting caravan members that have techniques that mimic many attacks. With the odds in numbers often being against the player and strategizing more strict, ''Caravan Heart'' can prove to be a more challenging game when compared to others in the sub-series. | Unlike the other games in the Monsters sub-series, ''Caravan Heart'' uses a battle system akin to that of the traditional games where enemies can appear in individual groups well-exceeding the normal 3-on-3 battles, though the player is still restricted to as many as three acting monsters on their side. With this system in place many moves have been given their traditional traits such as Firebal ([[Sizz]]) being able to hit groups and Icebolt ([[Crack]]) being able to only hit one monster but significantly more as it advances. Additionally, monsters can only have six moves each as opposed to the previous 8, likely due to balance out with acting caravan members that have techniques that mimic many attacks. With the odds in numbers often being against the player and strategizing more strict, ''Caravan Heart'' can prove to be a more challenging game when compared to others in the sub-series. | ||
===Monster Hearts=== | ===Monster Hearts=== | ||
Line 56: | Line 57: | ||
===Reform / Tenshin System=== | ===Reform / Tenshin System=== | ||
''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese | ''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese Version). Instead of two monsters being used to create a new one, a single monster has two monster hearts applied to it which are then used to reform it. While using three ingredients may be more complicated than using two, the system itself has more benefits as the reformed monster will not forget any of the moves it learned, retaining them even in their advanced states, and the stat loss isn't nearly as severe as it could be with breeding. | ||
===Caravan Members=== | ===Caravan Members=== | ||
Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to ''Caravan Heart''. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The 21 different members available throughout the game are: | Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to ''Caravan Heart''. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The 21 different members available throughout the game are: | ||
*'''[[Warrior]]''' | *'''[[Warrior]]''' | ||
*'''[[Martial Artist]]''' | *'''[[Martial Artist]]''' | ||
*Knight | *'''Knight''' | ||
*'''[[Dancer]]''' | *'''[[Dancer]]''' | ||
*'''[[Troubadour | *'''[[Troubadour]]''' | ||
*Fencer | *'''Fencer'''[[Image:Caravan_Heart_Group.png|border|right|525px]] | ||
*'''[[Priest | *'''[[Priest]]''' | ||
*Medic | *'''Medic''' | ||
*'''[[Mage]]''' | *'''[[Mage]]''' | ||
*Seer | *'''Seer''' | ||
*'''[[Merchant]]''' | *'''[[Merchant]]''' | ||
*'''[[Thief]]''' | *'''[[Thief]]''' | ||
*Mapper | *'''Mapper''' | ||
*Hunter | *'''Hunter''' | ||
*Fisher | *'''Fisher''' | ||
*Cook | *'''Cook''' | ||
*''' | *'''Tamer''' | ||
*'''[[Gadabout | *'''[[Gadabout]]''' | ||
*Metal Hunter | *'''Metal Hunter''' | ||
*Gambler | *'''Gambler''' | ||
*Rebirther | *'''Rebirther''' | ||
Additionally, if more than one of the same kind of member is put in a wagon their power will increase, and if the wagon if full of that particular character then a special move can be used in battle. It is also possible to find advanced forms of the individual types that can mimic the actions of two or three of the same type, but without using up as much space. Members cannot change their type, nor can they advance their own type, so it will become necessary to remove members as new, superior ones are found. Occasionally, when a caravan member is let go they will leave behind a heart based on their class which can be used in reforming to boost a stat by a certain amount. | Additionally, if more than one of the same kind of member is put in a wagon their power will increase, and if the wagon if full of that particular character then a special move can be used in battle. It is also possible to find advanced forms of the individual types that can mimic the actions of two or three of the same type, but without using up as much space. Members cannot change their type, nor can they advance their own type, so it will become necessary to remove members as new, superior ones are found. Occasionally, when a caravan member is let go they will leave behind a heart based on their class which can be used in reforming to boost a stat by a certain amount. | ||
===Random Encounters=== | ===Random Encounters=== | ||
As the player travels | As the player travels [[Torland]], they will not only run into monster fights, but an assortment of events as well. The player can be given the opportunity to obtain items, refill their rations, and even earn monster hearts by helping out vulnerable monsters (assuming they have a caravan member capable of helping the monster), though bad events can also occur, such as being ambushed by monsters out for food, or thieves out for gold. | ||
===Saving=== | ===Saving=== | ||
Line 92: | Line 93: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQMCH.png|Box art | |||
DQMCH Guide Book.png|''V Jump'' guide. | |||
DQMCH Alex.png|Alex, a Warrior. | |||
DQMCH_Ann.png|Ann, a Martial Artist. | |||
DQMCH Knight.png|A Knight. | |||
DQMCH Deckson.png|Deckson, a Cleric. | |||
DQMCH Medic.png|A Medic. | |||
DQMCH_Alisa.png|Alisa, a Mage. | |||
DQMCH Seer.png|A Seer. | |||
DQMCH Randol.png|Randall, a Mapper. | |||
DQMCH Fencer.png|A Fencer. | |||
DQMCH Hunter.png|A Hunter. | |||
DQMCH Fisher.png|A Fisher. | |||
DQMCH Cook.png|A Cook. | |||
DQMCH Tamer.png|A Tamer. | |||
DQMCH Metal Hunter.png|A Metal Hunter. | |||
DQMCH Gambler.png|A Gambler. | |||
DQMCH_Slalon.png|Slalon, a slime. | |||
CaravanHeartLuin.png|Luin, ex-leader of the caravan. | |||
DQMCH_Open_Sesame.png| | |||
DQMCH Monster battle.png| | |||
DQMCH 4koma.png|''4koma'' comics. | |||
</gallery></center> | </gallery></center> | ||
==External link== | |||
*[http://www.square-enix.co.jp/dragonquest/ch/top.html ''Official site''] | |||
{{Wikipedia}} | {{Wikipedia}} | ||
{{Wikipedia-ja}} | {{Wikipedia-ja}} |