Golem: Difference between revisions
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<center><small>'''For the monster class in {{Dragon Quest VII}}, see [[Golem ( | <center><small>'''For the monster class in {{Dragon Quest VII}}, see [[Golem (vocation)]].'''</small></center> | ||
The '''Golem''' is a recurring [[Material family|material monster]] in the {{DQSeries}}. Introduced in the [[Dragon Quest|first game]] as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy. | The '''Golem''' is a recurring [[Material family|material monster]] in the {{DQSeries}}. Introduced in the [[Dragon Quest|first game]] as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy. | ||
Line 72: | Line 72: | ||
|spells=None | |spells=None | ||
|skills=None | |skills=None | ||
|item=[[Seed of | |item=[[Seed of strength]]{{fraction|1|64}} | ||
|locations=[[Knick-knackatory]] area | |locations=[[Knick-knackatory]] area | ||
|evasion=0/64 | |evasion=0/64 | ||
Line 113: | Line 113: | ||
|agility=12 | |agility=12 | ||
|tameRate=N/a | |tameRate=N/a | ||
|bestiaryNumber=#283 (3DS only) | |bestiaryNumber=#283 ({{3DS}} only) | ||
|spells=None | |spells=None | ||
|skills=None | |skills=None | ||
Line 234: | Line 234: | ||
|gold=48 | |gold=48 | ||
|spells=None | |spells=None | ||
|skills=[[Desperate attack]]<br>[[Muster Strength]]<br>[[Forbearance]] | |skills=[[Critical Hit|Desperate attack]]<br>[[Muster Strength]]<br>[[Forbearance]] | ||
|items=[[Royal soil]]{{fraction|1|8}}<br>[[Mythril ore]]{{fraction|1|64}} | |items=[[Royal soil]]{{fraction|1|8}}<br>[[Mythril ore]]{{fraction|1|64}} | ||
|locations=[[The Champs Sauvage]] (first and third acts, day)<br>[[Insula Centralis]] (first act)<br>[[The Other Side]] (second act)<br>[[Neverglade]] (3DS and | |locations=[[The Champs Sauvage]] (first and third acts, day)<br>[[Insula Centralis]] (first act)<br>[[The Other Side]] (second act)<br>[[Neverglade]] ({{3DS}} and {{Definitive Edition}} only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=25% | |fire-resist=25% | ||
Line 312: | Line 312: | ||
|curse-resist=None | |curse-resist=None | ||
}} | }} | ||
A | A Golem is the boss of [[List of teleportals in Dragon Quest Monsters|Gate of Talisman]]. They can be made by breeding two [[Mud mannequin|MudDolls]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Line 327: | Line 327: | ||
|wisdom=3/10 | |wisdom=3/10 | ||
|agility=3/10 | |agility=3/10 | ||
|family= [[Material]] | |family= [[Material family|Material]] | ||
|in-game-description= | |in-game-description= | ||
|abilities=[[Muster Strength|ChargeUp]], [[Meditation|Meditate]], [[Boulder Toss|RockThrow]] | |abilities=[[Muster Strength|ChargeUp]], [[Meditation|Meditate]], [[Boulder Toss|RockThrow]] | ||
Line 362: | Line 362: | ||
==={{DQMCH}}=== | ==={{DQMCH}}=== | ||
The | The Golem is a three-star members of the [[Material family]] with a weight of 3. It naturally learns [[Save Power]], [[United Soul]] and [[Body Slam]]. Its in-game description reads "A giant formed out of the soil in order to protect people." | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Line 386: | Line 386: | ||
|name = Golem | |name = Golem | ||
|image = | |image = | ||
|family = [[Material family | Material]] | |family = [[Material family|Material]] | ||
|rank = C | |rank = C | ||
|size = S | |size = S | ||
|weapons = Swords, Hammers, Claws, Staves | |weapons = Swords, Hammers, Claws, Staves | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Sagger]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Psycho]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Sagger]] | ||
|resistances = Vulnerable to [[Sleep]], Immune to [[Whack]] | |resistances = Vulnerable to [[Sleep]], Immune to [[Whack]] | ||
|skill = [[Materialist]] | |skill = [[Materialist]] | ||
Line 399: | Line 399: | ||
==={{DQHRS}}=== | ==={{DQHRS}}=== | ||
Golems do not appear until near the end of the game, acting as mechs piloted by [[ | Golems do not appear until near the end of the game, acting as mechs piloted by [[Platypunk]] members of the Plob within the Flying Clawtress and can also be piloted by the player once unmanned. They are potent monsters, capable of delivering charging punches and hitting their fists together to ward off opponents that are too close for comfort. If one is already being manned by a platypunk, it must be struck with three Elasto Blasts before the pilot will be forced to disembark. These 'liberated' golems, and ones left unattended, can only suffer another three attacks before they go inoperable and explode, regardless of whether the player is piloting them or they are unmanned. Since they are too big and heavy to be knocked into the air and carried around, a [[Chimaera wing]] must be thrown at them in order to send them back to town. | ||
Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy's engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can. | Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy's engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can. | ||
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|gold=16<span style="font-variant: small-caps;">g</span> | |gold=16<span style="font-variant: small-caps;">g</span> | ||
|markedVersion=Yes | |markedVersion=Yes | ||
|item= | |item={{Mirrorstone 9}}, [[Loin-girder]] | ||
|locations=[[The Battle of Dunisia]], [[The Grand Dunes]] | |locations=[[The Battle of Dunisia]], [[The Grand Dunes]] | ||
}} | }} | ||
==={{DQB}}=== | ==={{DQB}}=== | ||
Like in the original | Like in the original {{Dragon Quest}}, the Golem is the first boss fought in the game. At the end of Chapter 1, the Golem attacks [[Cantlin]] and must be defeated. Regular enemy golems after this point drop chunks of '''Golemite'''. | ||
====Strategy==== | ====Strategy==== | ||
The player must use Cantlin Shields to deflect the golem's attacks as it hurls boulders at the city. After about three times, the | The player must use Cantlin Shields to deflect the golem's attacks as it hurls boulders at the city. After about three times, the Golem will be enraged and begin spinning around in circles. When it stops, it is dizzy. This is the time to use a wrecking ball on it. The wrecking ball will blast it into pieces and take a chunk of its {{HP}} off. Then, the pieces reassemble and the golem begins hurling boulders anew, repeating the cycle. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Golem appears as a D-rank monster of the Inorganic family. It can be faced as a boss in Chapter 3, Episode 7: A Fearsome Foe of the main storyline and it will join the party after being defeated. It can be fully awakened by completing Chapters 10-2, 11-6, and 11-8. The | Golem appears as a D-rank monster of the Inorganic family. It can be faced as a boss in Chapter 3, Episode 7: A Fearsome Foe of the main storyline and it will join the party after being defeated. It can be fully awakened by completing Chapters 10-2, 11-6, and 11-8. The Golem stars in its own Battle Road and it can participate in the Battle Roads of [[Majellan]], [[Wax murderer]], and [[Slon the Rook]] as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Golem | |name=Golem | ||
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*[[Ruin golem]] | *[[Ruin golem]] | ||
*[[Stone Golem]] | *[[Stone Golem]] | ||
===See also=== | ===See also=== | ||
*[[Mazin]] | *[[Mazin]] | ||
Line 512: | Line 513: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
Golem Famicom.png|{{Famicom}} art. | |||
Golem PSX.png|''DQM I & II'' sprite. | |||
Golem 2.png|''Caravan Heart'' sprite. | |||
Golem Battle.png|The {{Hero 1}} battling the Golem. | |||
DQV Golem.png|{{Super Famicom}} art. | |||
DQV Golem recruit.png|[[Golem (Recruit)|Recruit]] in ''DQV''. | |||
DQVII Golem boss.png|Boss encounter in the {{3DS}} Version of ''VII''. | |||
DQX Golem.jpg|A Golem in ''X''. | |||
DQXI Golem.jpg|''XI'' polygon model. | |||
Golem 3DS.jpg|An early screenshot of a battle with a golem in ''XI''. | |||
DQMBRV Golem.png|''Battle Road Victory'' cut-in | |||
DQMBRV Golem1.png| | |||
DQMBRV Golem2.png| | |||
DQMBRV Golem3.png| | |||
DQHRS Golemator.png|Golemator tank in ''[[Dragon Quest Heroes: Rocket Slime|Rocket Slime]]''. | |||
DQMSL Hard-Boiled Egg.png|[[Bad egg|Hard-Boiled Egg]]. | |||
DQH Golem.png|''Dragon Quest Heroes'', promotional render | |||
DQHII Alena GolemGauntlets.jpg|[[Alena]] wielding the Golem Gauntlets in ''Heroes II''. | |||
DQH Carver gauntlets.jpg|[[Carver]] wielding the Golem Gauntlets in ''Heroes II''. | |||
Golem DQMJ DS.png|''Joker'' model | |||
Golem DQMJ2 DS.png|''Joker 2'' model | |||
Golem DQM3D.png|''Terry's Wonderland 3D'' model. | |||
DQB Golem.png|''Dragon Quest Builders''. | |||
DQB Heroine vs Golem.jpg|Golem battle in ''Dragon Quest Builders'' | |||
Golem and Metal Slime.png|Levelling up. | |||
DQotS Golem.jpg|''Stars'' model. | |||
DQR Golem.png|''Rivals'' card. | |||
DQT Golem model.png|''Tact'' model. | |||
Eraser 0176.jpg|A golem in ''Keshi Keshi''. | |||
Golem sofubi.jpg|A golem from the [[Sofubi Monster]] merchandise series. | |||
3D Monster Book Golem.jpg|3D Monster Picture Book Figure. | |||
DQTCG Golem.png|''DQ'' Trading Card Game card. | |||
</gallery> | </gallery></center> | ||
[[Category:Dragon Quest I enemies]] | [[Category:Dragon Quest I enemies]] |
Revision as of 20:02, 22 January 2022
Dragon Quest monster | |
---|---|
Golem | |
File:GolemArt.png Art by Akira Toriyama | |
Japanese | ゴーレム |
Romaji | Gōremu |
First appearance | Dragon Quest |
Old localization | Golem |
The Golem is a recurring material monster in the Dragon Quest series. Introduced in the first game as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy.
Characteristics
Golems are hulking man-shaped monsters made of clay bricks. This sums up most of their appearances with their face being the only other detail: a slit-like opening with two eyes glowing from the darkness.
Since the appearance of the first golem the species has solidified itself as a hefty force of physical might but one that lacks in resistance to spells. One of the most notable vulnerabilities of the golem is that of sleep-inducing abilities, an Achilles' heel that made the first golem easy to defeat and has since, for the most part, stuck with the monster as one of its more unfortunate qualities.
Appearances
Dragon Quest
The Golem guards at the outskirts of the town of Cantlin, and must be defeated before that town may be entered. It can be put to sleep with the Faerie Flute to make the battle easier, though casting Snooze will never work.
Golem (ゴーレム Gōremu) |
Dragon Quest V: Hand of the Heavenly Bride
The first reappearance of the golem since it was introduced in the original game. Though they possess no notability in the game's story, they are among the easiest monsters to recruit and far and away one of the most powerful as well.
Sprite | HP | MP | Attack | Defense |
![]() |
190 | 0 | 160 | 150 |
Agility | Experience | Gold | Tame Rate | |
51 | 330 | 90 | 1/4 |
Bestiary No. | #123 |
Spell(s) | None |
Skill(s) | None |
Location(s) | Knick-knackatory area |
Item dropped | Seed of strength1⁄64 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 0% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
20% | 20% | 20% | 20% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 100% | 67% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
67% | 100% | 20% | 67% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
20% | 0% | 100% | 67% | |
PS2 model | DS & Mobile sprite |
![]() |
![]() |
Dragon Quest VII: Fragments of the Forgotten Past
The golem is encountered as a boss before entering The Tower. Later in the game, the Collum o' golem look-a-likes can be encountered as common enemies.
Sprite | HP | MP | Attack | Defense |
![]() |
280 | 0 | 32 | 20 |
Agility | Experience | Gold | Tame Rate | |
12 | 60 | 70 | N/a |
Bestiary No. | #283 (3DS only) |
Spell(s) | None |
Skill(s) | None |
Location(s) | The Tower |
Item(s) Dropped | Green Fragment |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 60% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 25% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
100% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
15% | 15% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 15% | 100% |
3DS version changes |
Added to the Big Book of Beasts. |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
![]() |
225 | 0 | 177 |
Defense | Agility | Experience | Gold |
153 | 80 | 237 | 50 |
Bestiary no. | #156 |
Family | Material |
In-game description | Risen from the remnants of a magnificent ancient city. A visceral nostalgia for the days of old led bricks from the ruins to spontaneously reassemble themselves in human form. |
Spell(s) | None |
Skill(s) | Brutal hit Psyche Up |
Location(s) | Arcadia Region |
Item(s) dropped | Template:Rennet powder 81⁄16 Titan belt1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 0% |
While normal golems do not appear until later on in the story, the player can find a wandering one in the Maella Region that they can recruit for their monster team.
Dragon Quest IX: Sentinels of the Starry Skies
##161 - Golem | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Template:Flintstone 9 (common, 1/16) Template:Mythril ore 9 (rare, 1/128) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Lonely Coast Wyrmwing Wyrmneck Wyrmsmaw Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Psych Up Critical strike | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #161 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | ゴーレム | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Gōremu | ||||||||||||||||||||||||||||||||||||||||||
Description | Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack. If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves. |
Dragon Quest X
![]() |
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
![]() |
187 | 0 | 150 |
Defense | Agility | Experience | Gold |
185 | 38 | 420 | 48 |
Bestiary no. | #145 |
Family | Material |
In-game description | They take secret pleasure in that sweet, sweet moment when a bird lands on their shoulder while they're waiting for someone to wallop. |
Spell(s) | None |
Skill(s) | Desperate attack Muster Strength Forbearance |
Location(s) | The Champs Sauvage (first and third acts, day) Insula Centralis (first act) The Other Side (second act) Neverglade (3DS and Definitive Edition only) |
Item(s) dropped | Royal soil1⁄8 Mythril ore1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | -125% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
50% | 25% | 25% | 25% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
100% | 100% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 0% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
-125% | -125% | -125% | -125% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | -125% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | -125% | -125% |
This monster does not have a vicious, not a malicious variant.
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 3/5 | 3/5 |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 2/5 | 3/5 | 2/5 |
Family | Material family |
In-game description | A stack of rock bricks that came to life |
Abilities | PsycheUp, ChargeUp, Strong D |
Habitat | Gate of Talisman |
Breeding chart | MudDolls x MudDolls |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Immune | Weak | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | Weak | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | None | None |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
None | Weak | Weak | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Weak | Weak | Weak | None |
Decelerate Resistance * | Curse Resistance | ||
None | None |
A Golem is the boss of Gate of Talisman. They can be made by breeding two MudDolls.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 6/10 | 3/10 |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
7/10 | 6/10 | 3/10 | 3/10 |
Family | Material |
In-game description | |
Abilities | ChargeUp, Meditate, RockThrow |
Habitat | |
Breeding chart | MudDolls x MudDolls |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Immune | Weak | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | None | Weak | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Immune | None |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
None | None | Weak | Weak |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | Weak | Weak | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | None |
Dragon Quest Monsters: Caravan Heart
The Golem is a three-star members of the Material family with a weight of 3. It naturally learns Save Power, United Soul and Body Slam. Its in-game description reads "A giant formed out of the soil in order to protect people."
Dragon Quest Monsters: Joker
Golems are rank A members of the material family, but not the top A monster of that group. A golem acts as the sentinel of the Xeroph Isle shrine and must be defeated in order to help the Incarnus reach its goal.
Golem | |
---|---|
Family | Material |
Rank | A |
Description | Hardened goliaths possessing extraordinary power which they use to crush foes. |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Psycho |
Resistances | Whackproof, Vulnerable to Sleep |
Skill | Materialist |
Location | - |
Breeding chart | Rockbomb x Gigantes |
Dragon Quest Monsters: Joker 2
Golem | |
---|---|
Family | Material |
Rank | C |
Size | S |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Psycho, Crafty Sagger |
Resistances | Vulnerable to Sleep, Immune to Whack |
Skill | Materialist |
Location | Bemusoleum |
Breeding chart | Malevolamp x Merman Dancing flame x Barracuda |
Dragon Quest Heroes: Rocket Slime
Golems do not appear until near the end of the game, acting as mechs piloted by Platypunk members of the Plob within the Flying Clawtress and can also be piloted by the player once unmanned. They are potent monsters, capable of delivering charging punches and hitting their fists together to ward off opponents that are too close for comfort. If one is already being manned by a platypunk, it must be struck with three Elasto Blasts before the pilot will be forced to disembark. These 'liberated' golems, and ones left unattended, can only suffer another three attacks before they go inoperable and explode, regardless of whether the player is piloting them or they are unmanned. Since they are too big and heavy to be knocked into the air and carried around, a Chimaera wing must be thrown at them in order to send them back to town.
Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy's engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
A golem named Briquet is the boss of Galantyne Glades.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
![]() |
35 | 16g |
List No. | #010 |
Field Notes | Automatons formed of earth by monstrous mitts, they forgo spells and weapons for old-fashioned fisticuffs. They barely seem to flinch at regular attacks...and then drop to the dirt in a defeated pile of dust. |
Location(s) | Arba Castle (Captain), Big-Eye Boulevard (Things for a Fabulous Ring), Colissea (Recruit, Hero), Colissean Desert (Recruit, Hero), Grannet (Recruit), Guardian's Grove (In Search of Elevation), Sylvea (Recruit, Captain) |
Item(s) Dropped | Flintstone, Royal soil |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
![]() |
64 | 16g | Yes |
List No. | #017 |
Field Notes | Automatons formed of earth by monstrous mitts, they forgo spells and weapons for old-fashioned fisticuffs. They barely seem to flinch at regular attacks...and then drop to the dirt in a defeated pile of dust. |
Location(s) | The Battle of Dunisia, The Grand Dunes |
Item(s) Dropped | Template:Mirrorstone 9, Loin-girder |
Dragon Quest Builders
Like in the original Dragon Quest, the Golem is the first boss fought in the game. At the end of Chapter 1, the Golem attacks Cantlin and must be defeated. Regular enemy golems after this point drop chunks of Golemite.
Strategy
The player must use Cantlin Shields to deflect the golem's attacks as it hurls boulders at the city. After about three times, the Golem will be enraged and begin spinning around in circles. When it stops, it is dizzy. This is the time to use a wrecking ball on it. The wrecking ball will blast it into pieces and take a chunk of its HP off. Then, the pieces reassemble and the golem begins hurling boulders anew, repeating the cycle.
Dragon Quest Tact
Golem appears as a D-rank monster of the Inorganic family. It can be faced as a boss in Chapter 3, Episode 7: A Fearsome Foe of the main storyline and it will join the party after being defeated. It can be fully awakened by completing Chapters 10-2, 11-6, and 11-8. The Golem stars in its own Battle Road and it can participate in the Battle Roads of Majellan, Wax murderer, and Slon the Rook as a party member.
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Family | Rank | Role | ||
![]() Inorganic |
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![]() Defence |
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Max Level | HP | MP | Move | |
90 | 656 | 115 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
218 | 316 | 97 | 116 | 15 |
First | Second | Third | ||
Body Slam | Helichopter | N/a | ||
First | Second | Third |
Max HP +15 / Stats Up | Crack Res +25 / Stats Up | Helichopter Potency +5% / Stats Up |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Helichopter Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
Helichopter Potency +2% | N/a | N/a |
First | |
Max HP +15: Raises max HP by 15. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Half Res | Half Res | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Super Weak | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Normal | Normal |
Etymology
Golems are beings from jewish folklore, often portrayed as servants animated from clay that obediently carry out orders but often to warped or far too literal extents.
Related monsters
See also
Gallery
Famicom art.
The Hero battling the Golem.
Super Famicom art.
Recruit in DQV.
Boss encounter in the 3DS Version of VII.
Golemator tank in Rocket Slime.
Alena wielding the Golem Gauntlets in Heroes II.
Carver wielding the Golem Gauntlets in Heroes II.
A golem from the Sofubi Monster merchandise series.