Dragon Quest IV: Chapters of the Chosen: Difference between revisions

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{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''[[Zenithia Trilogy]]'' in English.
{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''[[Zenithia Trilogy]]'' in English.


It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled ''Dragon Warrior IV'', was released for the {{NES}} in October 1992.
It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled {{Dragon Warrior IV}}, was released for the {{NES}} in October 1992.


==Setting==
==Setting==
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{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}


[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].
[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].


===Chapter 3: Torneko and the Extravagant Excavation===
===Chapter 3: Torneko and the Extravagant Excavation===
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==New features==
==New features==
===Artificial intelligence===
===Artificial intelligence===
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.


===Party expansion===
===Party expansion===
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*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*A ''Prologue'' chapter is added to introduce the [[Hero (Dragon Quest IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} Version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} Version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
*In the {{NES}} Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In this Version, he leaves immediately upon entering Mintos.
*In the {{NES}} Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In this Version, he leaves immediately upon entering Mintos.
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The {{NES}} version of the cave lacks the door and can be completed without recruiting Borya.
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The {{NES}} version of the cave lacks the door and can be completed without recruiting Borya.
*The bonus Chapter 6, includes [[Psaro (Character)|someone]] becoming a playable character.
*The bonus {{DQ4 Chapter 6}}, includes [[Psaro (Character)|someone]] becoming a playable character.
*While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the NES Version, the Hero could also learn it.
*Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the NES Version, the Hero could also learn it.
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*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.
*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.


[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of ''Dragon Quest IV'']]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} Version of ''Dragon Quest IV'']]
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.


*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
*The [[Pioneer Town]] lacks the variants of the PS Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The [[Pioneer Town]] lacks the variants of the {{PS1}} Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
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Symphonic Suite Dragon Quest IV.png|Symphonic Suite.
Symphonic Suite Dragon Quest IV.png|Symphonic Suite.
DQIV Famicom guide.png|Famicom guide.
DQIV Famicom guide.png|Famicom guide.
DQIV V Jump guide.png|PlayStation guide
DQIV V Jump guide.png|PlayStation guide.
DQIVPSArt.png|PlayStation art
DQIVPSArt.png|PlayStation art.
DQIV PS Group.jpg|PlayStation group
DQIV PS Group.jpg|PlayStation group.
File:Dragon Warrior IV logo.png|Logo of the cancelled localization of the psx remake.
File:Dragon Warrior IV logo.png|Logo of the cancelled localization of the psx remake.
DQIVCast.png|Cast.
DQIVCast.png|Cast.
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