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[[File:IX callback art.jpg|right|thumb|300px|Vocations available in ''IX'']] | [[File:IX callback art.jpg|right|thumb|300px|Vocations available in ''IX'']] | ||
The '' | The '''vocation system''', also known as the '''class system''', is a recurring gameplay mechanic in ''[[Dragon Quest (series)|Dragon Quest]]'' series that determines character growth and abilities. The basic concept of the system is that instead of having pre-determined skills and stats, player characters are blank slates whose growth, abilities and role are determined by the player's choice of [[wikipedia:Character class|character class]]. Each class, or vocation, grants different attributes and characteristics throughout the game. The mechanic is governed by a set of rules and requirements for changing a given character's vocation, which can vary from game to game. | ||
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions. | Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions. | ||
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