Vocation system: Difference between revisions

443 bytes added ,  00:24, 8 July 2020
rewrote lead; I think this gives a better overview of the mechanic…
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[[File:IX callback art.jpg|right|thumb|300px|Vocations available in ''IX'']]
[[File:IX callback art.jpg|right|thumb|300px|Vocations available in ''IX'']]
The ''Vocation'' is a role that describes the attributes and characteristics of a character throughout the game. The ''System'' is the set of rules and requirements for changing a given character's vocation in ''Dragon Quest'' games.  
The '''vocation system''', also known as the '''class system''', is a recurring gameplay mechanic in ''[[Dragon Quest (series)|Dragon Quest]]'' series that determines character growth and abilities. The basic concept of the system is that instead of having pre-determined skills and stats, player characters are blank slates whose growth, abilities and role are determined by the player's choice of [[wikipedia:Character class|character class]]. Each class, or vocation, grants different attributes and characteristics throughout the game. The mechanic is governed by a set of rules and requirements for changing a given character's vocation, which can vary from game to game.
 
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.   
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.   


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