Dragon Quest VI: Realms of Revelation: Difference between revisions

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The four of them travel to Murdaw's [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the "original" world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw's Keep|Murdaw's lair]]. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan's sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw's actions in the opening scene separated his, Milly's, and the Hero's souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.
The four of them travel to Murdaw's [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the "original" world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw's Keep|Murdaw's lair]]. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan's sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw's actions in the opening scene separated his, Milly's, and the Hero's souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.


After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw's curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party's journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer's Pass|tunnel to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword.  
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw's curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party's journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer's Pass|tunnel]] to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword.  


After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]
After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]