Editing Monster recruitment

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Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.


Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Raising this stat will confer benefits such as additional skill points, and once this stat reaches a certain threshold, a {{MFamilies}} will follow a character regardless of their {{vocation}}.  
Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Once this stat is maxed out, a {{MFamilies}} will follow a character regardless of their {{vocation}}.  


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