Editing Dragon Quest IV: Chapters of the Chosen

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{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}


{{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', {{DQ4 Chapter 6}} offers a lengthy [[bonus dungeon]], and the culmination of certain plot points that were left ambiguous in the original release.
{{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.


==New features==
==New features==
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*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a [[bonus dungeon]] and alternate ending.  There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES version).
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES version).
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
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[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} version of ''Dragon Quest IV'']]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} version of ''Dragon Quest IV'']]
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The {{Fungeon 4}} ([[bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in {{V}} and {{VI}}.
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ({{Bonus dungeon}}) changed it's layout to random locations for each floor, whereas the {{PlayStation}} version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in {{V}} and {{VI}}.


*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} version, with some minor compression to account for the handheld's screen size.
*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} version, with some minor compression to account for the handheld's screen size.
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*Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.
*Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.


On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's [[Critical Hit]] formula, and a slight change adding a detour in the boom town development. The [[bonus dungeon]] layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.
On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's [[Critical Hit]] formula, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.


*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
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